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Help with creating new wearable items in POL https://ryandor.com/forum/viewtopic.php?f=4&t=1853 |
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Author: | drummond [ Sun Jul 11, 2004 5:43 pm ] |
Post subject: | Help with creating new wearable items in POL |
This has nothing to do with UO mapmaking, but I have not been able to find an answer to this anywhere else, so I hope someone here can enlighten me. ![]() I am trying to add a new custom wearable item. I added the item and gump images in mulbuilder and patched the verdata and when i create the item in game, it appears on the ground correct, and when i drag it over my paperdoll it shows up there correct. But when I let go of it over my paper doll it drops back to the ground(or my backpack). I am using POL Server 095 and my itemdesc.cfg entries look like this: Here is one of the 2 items I have tried so far, with the same result(One item is a GearAnim item and one is a Gear item in Mulbuilder): Armor 0xE84 { Name wings Desc Guardian wings MaxHP 20 AR 2 Newbie 1 Coverage Body equipscript :combat:equip unequipscript :combat:unequip controlscript :combat:itemControl destroyscript :combat:destroy dyeable 1 } And here are screenies of my Mulbuilder setup: Hmm.....I tried putting the Tiledata and Verdata files on the server too....but it still has the same problem. Here are screenshots of my Mulbuilder setup. Am I overlooking something? Image Link AND Image Link |
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