No, 2D does not support particle effects unfortunately :/ However Ultima Iris is developing a 2D client that DOES have support for particle effects (Krrios's client might do it too, not sure).
With some fiddleing with sendpacket and creativity you can get some nice effects with UO:2D too
Here is the script for the 3D ones:
Code:
[FUNCTION particletest]
var.particle=<argn1>
particle3 <p.x> <p.y> <p.z>
var.particle
[FUNCTION particle3]
local.cmd=0c7
local.type=02
local.suid=<uid>
local.duid=<uid>
local.effecttype=0
local.spx=<argn1>
local.spy=<argn2>
local.spz=<argn3>
local.dpx=<argn1>
local.dpy=<argn2>
local.dpz=<argn3>
local.speed=0
local.duration=01
local.stuff=00
local.fixedDirection=0
local.explode=0
local.hue=0
local.rendermode=0
// Particles
local.peffect=<hval <var.particle> + 1>
local.pexplode=<hval <var.particle> + 1>
local.padditional=0
local.pitemid=0
local.player=0ff
local.padditional2=0
local.packet=B<local.cmd>
// Preamble
local.packet=<local.packet> B<local.type> D<local.suid> D<local.duid> W<local.effecttype> W<local.spx> W<local.spy> B<local.spz> W<local.dpx> W<local.dpy> B<local.dpz> B<local.speed> B<local.duration> W<local.stuff> B<local.fixedDirection> B<local.explode> D<local.hue> D<local.rendermode>
// Particles
local.packet=<local.packet> W<local.peffect> W<local.pexplode> W<local.padditional> D<local.pitemid> B<local.player> W<local.padditional2>
sector.allclients sendpacket <local.packet>
Check out the particles directory in your 3D dir, you can test them out by typing .particletest <number> where number is one of the files in the particle dir without the extention.
I'm not sharing my 2D animations though, since we're using those
