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PostPosted: Fri Apr 02, 2004 11:43 pm 
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Master
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The reason I ask is this: The spell animations are wonderful! SOO much better than UO's spells. So, I was wondering if there was any type of thing out there, somewhere, similar to Sphere or whatever that would allow access to these animations for use on a UO player shard.

Thanks...

CMS
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PostPosted: Sat Apr 03, 2004 2:29 am 
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The Defenestrator
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The RO spell animations lag. And I think they are particles (or whatever its called) and you can do that in UO 3d.

http://gallery.loktuslumina.com/view_al ... me=Effects some of these effects are capable of being made in UO: 2d, and on the second page and stuff are effects made in UO: 3d

but RO sucks. It lags too much if you have a slow computer and the spell effects are on.

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PostPosted: Sat Apr 03, 2004 2:43 am 
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Master
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I, personally, think RO's okay. I don't have any lag at all and neither does my daughter. But, to each his own, I suppose.

At any rate, the animation images on that link you supplied look rather simplistic compared to the spell animations on RO. Lots or "rings" and such in those UO spell images. But, I don't know anything about "composition" (particles? <--no clue what that is). I thought they were just a series of images tied together like a really tiny "movie" of sorts. ::shrug::

So, is it not possible to find the animation graphics for RO anywhere? Like you can for EQ, UO, etc......?


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PostPosted: Sat Apr 03, 2004 3:50 am 
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Apprentice
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If you like sexy effects you could try using particle effects in the 3D client :)
You'll need a server that supports SENDPACKET though (i.e. sphere 55R3rc3). If you want i'll give you some example scripts or images.


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PostPosted: Sat Apr 03, 2004 1:21 pm 
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Master
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I haven't, yet, set up the 55R3 that I downloaded as I'm still building towns on my custom map. I know spell animations are a bit down the road but any examples would be great.

I take it, by what I'm reading, that 2D doesn't support these "particle" animations? I guess I want to have my cake and eat it, too. lol

I really don't like the UO 3D "look" so would prefer to use 2D. If these fancy animations aren't compatible, I guess I'll have to either accept the less spectacular effects or find a way to create better 2D ones.... :) (As if that will happen with my still limited knowledge of graphics)

Please to, though, post a few as I'd like to see them.

Thanks, bunches...

CMS
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PostPosted: Sat Apr 03, 2004 2:05 pm 
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The Defenestrator
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RO is bad for you :D. My girlfriend is/was completely addicted to it as well, but mainly quit because of the giant amount of assholes online (which I noticed as well) and ofcourse the boredom the game brings after playing it for a longer time (It's always the same eh).

Well, as to the 3d effects. I heard that UO Iris is having a new client project that supports the 2d animations or something, but it has particle effects enabled. Im sure radiant can tell you more about this though.

And radiant is also good at those particle effect things (As he's the one who made the effects on the page I gave you ;P).

But yeah, it's a pity -currently- UO can't do both particle effects and the pretty 2d graphics. I myself don't like the 3d graphics at all either. But if it's not working, then we'll just have to do with the standard. After all, if people play the game for graphical quality they'd go play final fantasy XI online, Lineage 2 or any of the numerous new MMORPGs coming out.

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PostPosted: Sat Apr 03, 2004 4:00 pm 
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Dread Pirate
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if you guys are looking for some killer animations checkout DAOC...It had some of the best effects ive seen

And here is an idea, if you think that the normal uo clients cant support new spell anims go talk to the orb guys they have combined with uo iris, I am sure khaybel would put in some new killer anims if we all asked nicely. I know the amins dont matter for the client but they are just the top guys ATM for 3d stuff in UO

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PostPosted: Sat Apr 03, 2004 4:44 pm 
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Apprentice
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No, 2D does not support particle effects unfortunately :/ However Ultima Iris is developing a 2D client that DOES have support for particle effects (Krrios's client might do it too, not sure).
With some fiddleing with sendpacket and creativity you can get some nice effects with UO:2D too :)

Here is the script for the 3D ones:
Code:
[FUNCTION particletest]
var.particle=<argn1>
particle3 <p.x> <p.y> <p.z>
var.particle

[FUNCTION particle3]
local.cmd=0c7
local.type=02
local.suid=<uid>
local.duid=<uid>
local.effecttype=0
local.spx=<argn1>
local.spy=<argn2>
local.spz=<argn3>
local.dpx=<argn1>
local.dpy=<argn2>
local.dpz=<argn3>
local.speed=0
local.duration=01
local.stuff=00
local.fixedDirection=0
local.explode=0
local.hue=0
local.rendermode=0
// Particles
local.peffect=<hval <var.particle> + 1>
local.pexplode=<hval <var.particle> + 1>
local.padditional=0
local.pitemid=0
local.player=0ff
local.padditional2=0

local.packet=B<local.cmd>
// Preamble
local.packet=<local.packet> B<local.type> D<local.suid> D<local.duid> W<local.effecttype> W<local.spx> W<local.spy> B<local.spz> W<local.dpx> W<local.dpy> B<local.dpz> B<local.speed> B<local.duration> W<local.stuff> B<local.fixedDirection> B<local.explode> D<local.hue> D<local.rendermode>
// Particles
local.packet=<local.packet> W<local.peffect> W<local.pexplode> W<local.padditional> D<local.pitemid> B<local.player> W<local.padditional2>
sector.allclients sendpacket <local.packet>

Check out the particles directory in your 3D dir, you can test them out by typing .particletest <number> where number is one of the files in the particle dir without the extention.

I'm not sharing my 2D animations though, since we're using those ;)


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PostPosted: Sat Apr 03, 2004 5:06 pm 
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Master
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Completely understandable about your own particular animations. :)

No worries.

I'll try out this script you posted and take a look in my 3D directory.

Thanks...

CMS
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