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Computer specs question. https://ryandor.com/forum/viewtopic.php?f=4&t=1580 |
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Author: | crabby654 [ Fri Mar 05, 2004 10:06 am ] |
Post subject: | Computer specs question. |
What is the key component someone will need to have their server running with no lag or anything? Like more memory? Bigger Hard Drive? Faster CPU? |
Author: | Stormcrow [ Fri Mar 05, 2004 10:28 am ] |
Post subject: | |
None of the above. Lag is a condition of network connections, so the key component would be the internet connection. More/faster is better. |
Author: | crabby654 [ Fri Mar 05, 2004 10:38 am ] |
Post subject: | |
So if i have a peice of garbage computer in my room and im running the server off of it and i get like 50 players on it the computer specs will play no affect? |
Author: | gawin [ Fri Mar 05, 2004 11:36 am ] |
Post subject: | |
The most important hardwhere feture for running a server as far as lag once you take out the decent conection issue is memory more memory and still more memory. well thats if your using runuo. im running a 2.2 ghz win xp box. at the max with 24 usuers online <thats the most i have had at once> i was only using 11% of the server capasity. but i was using 600 megs of the 1gig of memory. if you look on run uo they mention the min requirements are a 500mhz machine and 512 megs of memory. with an optimal machine of 1ghz with 1 gig of memory. hard drive size is not a factor for runuo with all its custom scripts maps and al the files including the ones it needs from the uo install takes up much less than 500 megs of space. about the only thing here that can be improved is with faster access speeds on a hard drive is server save times. best of luck and if you ever want to know the ultimate way to set up the server hardwhere for the max available proformance give me a buzz. there is a niftly little trick you can do with a 500 meg ramdrive to get server saves down to under .5 sec. but alas i dont have the extra memory needed yet to do this hehehehe gawin |
Author: | RoseThorn [ Fri Mar 05, 2004 1:28 pm ] |
Post subject: | |
wtf? 600mb memory for 24 users? damn, is RunUO that poorly programmed or is your copy just broke? |
Author: | gawin [ Fri Mar 05, 2004 1:50 pm ] |
Post subject: | |
no its not that its first off win xp takes up over 256 alone i should have stated that was my full server usage NOT run uo's usage. but the way runuo is setup its makes the most out of memory not prossessor tonight when its busy ill get the total for only run uo for ya gawin OK at peek usage the run uo server was using 165meg |
Author: | jrocks [ Sat Mar 06, 2004 5:21 am ] |
Post subject: | |
I would say you need a combination of high memory and good connection |
Author: | Dev Viperrious [ Wed Mar 10, 2004 11:35 pm ] |
Post subject: | connection |
Connection is #1, without it the rest don?t matter. Second would be Memory for RUNUO as it preloads almost everything making it very fast and reducing lag on the player end. (I have never seen ANY EMU as fast) RUNUO really isn?t affected by HD speeds except during saves where on slower drives there is a half second or more sputter which can be reduced or killed totally by adding memory. The more items you add to RUNUO the longer the world save can take of course (Same with Sphere) or the more memory it will use to buffer it so 1 Gig is recommended, 512 if your just goofing around. With 512 megs of ram a world save could take up to 10 seconds on huge world files with full spawns on all maps. On Sphere 55i (original, I have not tried any of the newer ones) the same world would hardly run with 20+ players. Don't even waste your time trying to run a server on anything less than Win2k, XP or Linux. Dev Viperrious |
Author: | crabby654 [ Thu Mar 11, 2004 6:10 am ] |
Post subject: | |
ok im not to worried then. I have broadband and i have 768 megs of DDR ram |
Author: | RoseThorn [ Thu Mar 11, 2004 6:24 am ] |
Post subject: | |
Naw, people don't give sphere enough credit. I hosted a 55i shard for just friends while goofing off with up to 10 people on it at a time on a 166mhz with 32mb ram and a 28.8k dialup and Win98. I hosted a 55i shard also on a 500mhz and 256mb ram (originally 128mb ram, it genuinely got laggy though what with windows using half that on boot up hehe) and an average cable connection. We'd do 30-35 people with that and the very moderate lag came from my connection. Friend ran a 48e PVP shard on the T1 connection I was gonna use for Tragena (until the host got tired of waiting on me *sniffle*). It was a 1ghz machine with 256mb ram running win2k.... he had just over 200 players on at once for awhile there, always more than 150 on. Servers use twice the upload they do download... so having broadband doesn't necessarily mean great connection. DSL typically has a very small upstream and a huge downstream.... cable typically has a slightly better upstream and similar downstream. My cable for example is 386kbps up and 3mbps down. I can *download* at speeds like 500KB/s but i can only send at 45KB/s or so. If you figure 2KB/s per player (this is an average I pulled out of my ass, it'll go up and down) I can barely hold 20 players comfortably. So while they're all correct in saying connection is #1, I wanted to narrow that down some and say upstream bandwidth is #1 ![]() |
Author: | Stormcrow [ Thu Mar 11, 2004 11:23 am ] |
Post subject: | |
Another very important thing that goes without saying, but still some people seem to not know; the computer that your server runs on, runs your server and nothing else. Running client apps on a server will bog the server apps down. Especially so if you run the uo client on the uo server. So if you were planning on using your own workstation as a dedicated server don't do it. |
Author: | Armada [ Thu Mar 11, 2004 5:38 pm ] |
Post subject: | |
RoseThorn wrote: If you figure 2KB/s per player (this is an average I pulled out of my ass, it'll go up and down) I can barely hold 20 players comfortably.
is it me, or did that sound very wrong? +hides+ |
Author: | RoseThorn [ Thu Mar 11, 2004 10:23 pm ] |
Post subject: | |
lol... |
Author: | Xelah [ Fri Mar 12, 2004 1:42 am ] |
Post subject: | |
*stumbles in and flexes the geek muscle a little* Assuming you have good upload speed on your high speed connection... After about 1.5 ghz processor speed, faster really doesn't do much, regardless of emu or other system specs. The limiting factor after that is PCI bus speed. PCI buses are limited to 66mhz, regardless of what kind of system you're running, just as long as it's IBM compatable. How much cache memory is available helps this some, but on chips that fast, they're all going to have a 1MB cache (I think that's how much they have these days), which allows you to bypass all of the PCI buses on your board, but once your cache is full it's as fast as it's gonna go. In otherwords, a 1.5ghz system with 1GB RAM a decent highspeed connection will be about the fastest you could get and still have anything resembling a cost effective server, well, at least untill software catches up enough to enable hardware to progress past PCI slots and completely free the system from the 66mhz restrictions. Before anyone starts, no, I'm not saying having a 4ghz system with 10gb RAM is useless, I'm just saying it wouldn't be as cost effective as the 1.5ghz with 1gb RAM. I'm saying I wish software would hurry up and bridge the 7-year-gap between themselves and hardware... or at least close it a little. Myself? I plan on hosting a fairly small 55i RP shard, with about 20-30 players on at peak times. Gonna be using a 766mhz system with 512mb ram. It worked great the last time it was used for such, just have to find a decent connection for this area. |
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