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PostPosted: Wed May 19, 2004 2:31 pm 
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oh, sorry, the mountain row is wrong, i'll correct that


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PostPosted: Wed May 19, 2004 4:32 pm 
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Doh, just caught that. And remember to add 5 to what the maptrans says. So 5,10,15-80, because the unevenly file is adding 1-5 to each. The randomness makes them look much better.

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PostPosted: Wed May 19, 2004 7:14 pm 
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Todays new transition:
Blue tile. This is a minor one, but it makes the edges of the diamonds line up right for blue tile floors. This would be one that I wish I could make work with an x2 script. Right now I set it up for dirt and cobble. I may make it to other terrains as well.

Image

I plan to do this for the red tile and the wood floors as well. Scripts are not uploaded yet.

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PostPosted: Thu May 20, 2004 1:34 am 
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Image


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PostPosted: Thu May 20, 2004 12:10 pm 
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Fantastic. Thanks much. It'll be in the next upload.

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PostPosted: Thu May 20, 2004 4:10 pm 
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Another mistake with the water... it does -5 -5 5 15 25.

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PostPosted: Thu May 20, 2004 4:57 pm 
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That is designed like that, the first -5 on the left is actually "ocean" not water the second -5 is ment to be placed around the land out to around 8 tiles or so for the new coastal transitions.


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PostPosted: Thu May 20, 2004 6:15 pm 
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Hehe ok !

Nevermind then... ^^

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 Post subject:
PostPosted: Tue May 25, 2004 12:42 pm 
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whens mod10 scheduled to be released?

*EXCITED*
:shock:

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PostPosted: Tue May 25, 2004 1:15 pm 
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mod 10 already was released some time ago, mod 11 is "kinda realeased", too, as stormcrwo said. you can find it on ryandors ftp, stormcrow postet a link somwhere in this thread


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PostPosted: Tue May 25, 2004 1:18 pm 
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Just so we have one on every page to make things easier, here is the link to StormCrows FTP :wink:

http://stormcrow.ryandor.com/

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PostPosted: Wed May 26, 2004 6:26 am 
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lol, sorry about that guys but i mysteriously disapeared form here for a few months, i'll have to check mod10 out sometime soon :P

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PostPosted: Fri May 28, 2004 7:58 am 
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Just got back from a job interview in South Carolina. I should find out today if I got it or not. If so then the next few weeks are going to be hectic since I'll be going down there right away.

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PostPosted: Fri May 28, 2004 2:41 pm 
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Hey, good luck StormCrow :)

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PostPosted: Fri May 28, 2004 3:21 pm 
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Good luck StormCrow! I have faith in you!


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PostPosted: Fri May 28, 2004 9:36 pm 
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Thanks guys. Of course I called today at 4PM since I was getting worried, to find out that the people who need to make the final decision and authorize salary decided to make it a 4 day weekend. Flextime is one of the perks ;) So now I have to sit all weekend and wait til tuesday.

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 Post subject: mod 11
PostPosted: Sat May 29, 2004 12:05 am 
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to my understanding, we've kinda swept through mod 10 and are working on mod 11 now.

seems it would make alot of sense to me to start a new topic for mod 11, this one getting crazy long.

and yea i'm still around.

side question while i'm at it: my map is pretty much done, how much work am i looking at to make it mod 11 ready? (it was done with mode 9 in mind)

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 Post subject:
PostPosted: Sat May 29, 2004 8:01 am 
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Mod9 to mod11 is not going to be bad at all. It's mod9 to mod10. Part of the reason I've gone ahead with 11. The main differences with the 2 mods though, are that mod10 has 0-40 (2Z increments) in the major terrains, but very limited "secondary" terrains and no room for customizing really. Mod11 has 0-30 (again 2Z increments) for the majors, but then there is a bit more in the secondarys and room to easily remove some of them for your own stuff.

The other major difference is in the colortables themselves. The mod10 colortable is a complete departure from what has come before. Mod11 goes back to pre-any mod roots (of course modified and expanded) and should be a lot easier to convert an older map to.

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 Post subject:
PostPosted: Sat May 29, 2004 10:10 pm 
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and what about a new topic for mod 11 started by none other than you stormcrow, what about that? heh...

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PostPosted: Mon May 31, 2004 9:43 am 
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Probably a good idea rage.
I'm going to start a mod11 thread. Being as the mods are basicly done, it will be mostly for screenshots of the new features.
Right now I'm finishing up a few scripts and trying to clean up the package.
As Darus is now working on Dragon again, I'm not going to try to add any more features to 10 and 11 but going to concentrate on getting them finished so my plate is clear. In all likelihood the next mod will actually be the official distro for the new Dragon core.
Also time is going to be constrained soon; if I get this job I'll be moving down to Charleston in a week or so.

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PostPosted: Mon May 31, 2004 9:58 am 
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New thread??? But I love this thread! No seriously... Why don't we get Ryandor to give it an entire section of the forum to itself? Obviously it is a very hot topic with lots of questions and feedback so it would be more fitting.


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 Post subject:
PostPosted: Tue Jun 08, 2004 6:47 pm 
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I've tried this, but none of my transitions are working correctly.

What's the correct way to do coasts under Mods 10/11? Right now my map uses the -5 ocean, with -5 water surrounding the shore, and the shore is grass 0.


Dev Viperrious wrote:
That is designed like that, the first -5 on the left is actually "ocean" not water the second -5 is ment to be placed around the land out to around 8 tiles or so for the new coastal transitions.


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 Post subject:
PostPosted: Tue Jun 08, 2004 6:51 pm 
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Did you run Dragon SP ?

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 Post subject:
PostPosted: Tue Jun 08, 2004 7:03 pm 
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Yes. The main screwiness is with the coastline. It's all jagged and choppy. The same map transitions correctly under mod 9+. I'm assuming that there is an adjustment of some type needed for the new "shallow water".

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 Post subject:
PostPosted: Tue Jun 08, 2004 7:34 pm 
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I know I posted somewhere how to fix them, with screenshots. For some reason I can't find it. That is if you are talking about the blockiness on the north/west coasts. It involves lowering the grass 2 tiles in semi-randomly. I'm hoping Darus can find some way to automate it.

In the meantime, I'm going out of town for the week. Early morning flight tomorrow, so I gotta get packing. I'll be back next Monday.

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