Ryandor.com

Forums
It is currently Thu Jul 03, 2025 3:00 am

All times are UTC - 7 hours [ DST ]




Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2
Author Message
 Post subject:
PostPosted: Sat Nov 01, 2003 9:49 pm 
Offline
Apprentice
Apprentice
User avatar

Joined: Sat Sep 06, 2003 9:58 am
Posts: 50
Location: Canada Eh?
Ahhh ok. Thanks for clarifying that. I'll take a go at it with mod 9 and a re-worked graveyard script. Can't wait for mod 10 :)

_________________
Warped Dragon
Ancient Wyrm of Sosaria
-=(UDIC)=-


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 02, 2003 7:19 am 
Offline
Site Admin
Site Admin
User avatar

Joined: Sun Jun 02, 2002 8:01 pm
Posts: 1473
Location: CO, USA
Excellent info, Stormcrow. I've moved this post into the Map Making Tutorials and Techniques.
Creating new item scripts

-Ryandor


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 02, 2003 7:22 am 
Offline
Site Admin
Site Admin
User avatar

Joined: Sun Jun 02, 2002 8:01 pm
Posts: 1473
Location: CO, USA
Mod 10 update:

It turns out that the new colors I was going to add for the mod 10 are not going to work 100%. As it turns out, the sandbrick color will only work with the north/south type, as the east/west type is bugged in the 3D client (the lava error).

Additionally, the darkbrick will not work at all, as both north/south and east/west are bugged as well.

In it's place I will be attempting to add a "forest-cliff" type color. This is similiar to the T2A type of landscape that is in the OSI map. I should be able to create transitions for this to grass, forest and dirt.

-Ryandor


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 14, 2003 4:52 am 
Coastlines like OSI: Not, or only with a bunch of work possible with Dragon.
I?m playing sometimes with Worldcraft on the Osi Map, and the brown tiles will nobody found on the Osi Map.
The solution is easy: Dragon can only, at my knowledge, make an one tile huge transition, no two tiles (lines).
The coast is so only one transition tile huge, but it needs some more tiles to be perfect like the Osi Tiles, 1 1/2 Lines *G*
A work for some mad guys with Worldcraft and a hole bunch of Coffee


Top
  
 
 Post subject:
PostPosted: Fri Nov 14, 2003 12:16 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sun Jun 02, 2002 8:01 pm
Posts: 1473
Location: CO, USA
Just an FYI:
I did consider at one time to change the way Dragon does coast lines. Effectively making it so that it's not quite as "automatic" as it is, and actually making a color that was specifically for the -15 brown tiles under the water at coasts. This would have made it little more complicated to draw a map, but would have offered more control.

I never did go through with the idea, and I probably never will, although I would invite anyone else to attempt it.
---
As far as the mod 10 status goes, I'm still recovering from being sick, so work is going a bit slow still, but I have been working on it a bit lately.

-Ryandor


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 14, 2003 9:58 pm 
Offline
Journeyman
Journeyman

Joined: Mon Dec 02, 2002 3:33 pm
Posts: 64
how would adding the -15 brown tile give us more control? I might try fixin' it up if I understood the reasoning behind it...


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 14, 2003 10:10 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sun Jun 02, 2002 8:01 pm
Posts: 1473
Location: CO, USA
You didn't read that completely. I said I did consider at one time adding it. I didn't do it because it really didn't help much, among other reasons.

-Ryandor


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 15, 2003 2:00 am 
Offline
Peanut Gallery
Peanut Gallery
User avatar

Joined: Sun Jun 02, 2002 8:53 pm
Posts: 1864
Location: Hayward, CA
Cranky cranky. Somebody's nap time, ry?

_________________
Blog: http://www.sydius.org
Web: http://www.sydius.net


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jan 20, 2004 7:16 pm 
Offline
Young
Young

Joined: Tue Jan 20, 2004 5:01 pm
Posts: 8
Any new ETA on the new mod? Just curious. :D


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 03, 2004 3:14 pm 
Offline
Young
Young

Joined: Tue Feb 03, 2004 3:09 pm
Posts: 12
I can modify map2 and map 3 with mod 10 of dragoon?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 03, 2004 4:08 pm 
Offline
Slayer of Fools
Slayer of Fools
User avatar

Joined: Tue Jul 02, 2002 4:54 pm
Posts: 1289
No ETA. Hey Ry, are you back yet? I know neither of us has much time to work on this right now but give me a hollar. Some stuff I wanted to discuss with you so I can go ahead on a few things in the time I do have.

And no, no map2 or map3 with mod 10 or any mod. Ry didn't write Dragon. I didn't write Dragon. Darus wrote Dragon. Only Darus can modify parts of Dragon that aren't scriptable. Unless any of you out there are programmers and want to decompile the executeable or ask Darus for the source code(he did offer it at 1 time).

Darus pops his head in from time to time. I know he is working on some other UO program right now but officially Dragon development is done. He isn't going to do anymore work on it.

_________________
This space for rent.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 03, 2004 5:01 pm 
Offline
Young
Young

Joined: Tue Feb 03, 2004 3:09 pm
Posts: 12
I am not programmer and sabria not to make it but good idea serious that somebody requested to him I cosay and worked in the dragoon so that this good program could work with maps 2 and 3 and do of but a much complete program.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group