Im very curious as to how dragon compiles maps. I'm not the greatest programmer, but i do know ANSI C very well. Not to be insulting in any way to Darus who created this great little program, but its not quite perfect. Still, being the most commonly used program, thats quite an achievment. Anyhow, im thinking of making my own little map editor that will make sure the transitions are exactly the way you want them to be, which means, no annoying touch-ups or recompiling. Simply, a map done right the first time. So Ryandor, do you think you could give me a little info as to how dragon was put together or post some source code? I'd really love to know. If anyone else has some info they can share, please do. Thanks.
~Evilessence
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