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 Post subject: Problems with my map...
PostPosted: Tue Dec 23, 2003 8:21 am 
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Young
Young

Joined: Tue Dec 23, 2003 8:14 am
Posts: 5
Location: Amiens (france)
scuse for my english, but i'm french ^^

so... i've a problem with my map.

i've making my map with dragon, it looks correct under axis, but...

a part of a montain and dungeon are visible in the game. i've deleted many files of AOS (map2 ans map3.mul) but the problem is remain present.

this is a screenshoot:
Image

the dungeon in the radar map and the "montain" in the map does no exist in my map0.mul (i can't create them with dragon !)

for info, i use sphere 55i

can you help me ?

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 Post subject:
PostPosted: Tue Dec 23, 2003 8:27 am 
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Master
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Joined: Fri Oct 31, 2003 4:51 am
Posts: 232
seach for dif or mapdif. we have talked about this problem many times before


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 Post subject:
PostPosted: Tue Dec 23, 2003 9:40 am 
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Young
Young

Joined: Tue Dec 23, 2003 8:14 am
Posts: 5
Location: Amiens (france)
sorry but i already take a look on this forum, but don't find the solution (too many post, too many english for me.. its difficult) :mrgreen:

for the map, apparently i've already deleted the mapdif and mapdifl files..
(and many files like stadif1&2.mul, etc...)

i've created again the map0.mul with dragon, but the problem remains present... :cry: :cry: :cry:

Help !!

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 Post subject:
PostPosted: Tue Dec 23, 2003 11:16 am 
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Grand Master
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Joined: Wed Jun 12, 2002 12:13 am
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Location: West Virginia, USA
stadiff files also


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 Post subject:
PostPosted: Tue Dec 23, 2003 4:34 pm 
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Young
Young

Joined: Tue Dec 23, 2003 8:14 am
Posts: 5
Location: Amiens (france)
i don't have any files with "dif" in their name now... and the problem is here... always here...

:cry:


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 Post subject:
PostPosted: Tue Dec 23, 2003 5:05 pm 
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Young
Young

Joined: Tue Dec 23, 2003 8:14 am
Posts: 5
Location: Amiens (france)
yeaaah.. i've understood the problem...
in fact, when i move neat the right of the map, i find... the left of my map !

this montains with dungeon is the extrem left of my map... and i retrieve them in the right side again...

0001.xxxx -> 5119.xxxx Map is normal
5120.xxxx -> 5137.xxxx Map is black (with radar of other side of the map)

i understand but i don't know when repair it...

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 Post subject:
PostPosted: Tue Dec 23, 2003 8:40 pm 
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Grand Master
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Joined: Wed Jun 12, 2002 12:13 am
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Location: West Virginia, USA
That's where the dungeon area is supposed to start. Look at the default Britannia map. You should probably keep your map to the same coordinates for that. ie - your "world" stops at 5119 and the dungeon area/green acres/whatever area starts at 5120.


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 Post subject:
PostPosted: Wed Dec 24, 2003 8:30 am 
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Young
Young

Joined: Tue Dec 23, 2003 8:14 am
Posts: 5
Location: Amiens (france)
ok, i have too many donjons, this is the problem...

thanks for all !!!

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 Post subject:
PostPosted: Thu Dec 25, 2003 7:43 pm 
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Slayer of Fools
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Joined: Tue Jul 02, 2002 4:54 pm
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As Rose said that is where Sphere wraps the map at 5119/5120
If you need more dungeon area you can have it. Just make sure that nothing runs across both sides of that line.

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