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Dragon not producing correct map tiles https://ryandor.com/forum/viewtopic.php?f=2&t=914 |
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Author: | Guest [ Wed Aug 27, 2003 2:20 pm ] |
Post subject: | Dragon not producing correct map tiles |
In my image editor (Photoshop 7,) I use the pallet given with the Dragon distribution to place forest on my grass. The problem is that the forest appears to be snow. I've double checked the colors I used and they are the proper ones from the MOD 9 pallet. Strangely enough, in some areas of the "snow," the grass to forest transition is still used. In UOAM, the tiles appear to be forest like they should be. Anyone come across this problem before? Thanks. |
Author: | Thaal [ Wed Aug 27, 2003 2:30 pm ] |
Post subject: | |
Sounds like you have the weather system on which is tied to the actual uo client, and it seems to be flagged to winter. Your Emulator controls when and when not to switch on certain weather states. So it's a case of fixing it on your emulator by telling the client you don't want it. (This process depends on the emulator you are using) |
Author: | Cyranor [ Wed Aug 27, 2003 2:31 pm ] |
Post subject: | |
edit : whoops, there was someone faster ![]() |
Author: | Guest [ Wed Aug 27, 2003 3:21 pm ] |
Post subject: | |
Ah, thanks for the help. I'm using Sphere 55i. I'm not sure how to do this using my emulator. Any more help would be appreciated. Thanks again. I hope this will solve it. |
Author: | Stormcrow [ Thu Aug 28, 2003 6:43 pm ] |
Post subject: | |
.serv.season.0 0 is spring, 1 is summer, 2 is autumn, 3 is winter, 4 is "dead". |
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