I was wondering if it would be possible (and useful) to have a program that compares two different map files and then writes the difference to a .fix file for dragon.
The program would go through each tile and then check to see if different tiles are used between the two map files. One map would be the original dragon proccessed map and one would be an edited version. All different tiles on the edited version would be picked out and written to a fix file for use in dragon next time you compile your map.
It means that when you compile a map, and you wish to edit it with WF, you can do so without having to worry about overwriting your changes when you run dragon again. It's a head ache having about 8 different map versions. This way we'd only have different .fix files which you could put together into one in the end anyway very easily.
Hmm. Let's see what kind of responce I get
