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 Post subject: Dragon problems
PostPosted: Sat Aug 09, 2003 6:40 pm 
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Newb
Newb

Joined: Sat Aug 09, 2003 6:20 pm
Posts: 3
After i use dragon to make map0.mul with bmp , the map look stranger and deformed.
what i do? :!:


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 Post subject:
PostPosted: Sat Aug 09, 2003 6:50 pm 
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Moo Cow
Moo Cow

Joined: Tue Jun 18, 2002 12:52 am
Posts: 276
did you run dragonsp?

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 Post subject:
PostPosted: Sat Aug 09, 2003 6:53 pm 
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Newb
Newb

Joined: Sat Aug 09, 2003 6:20 pm
Posts: 3
No , i dont run because i dont understand how use.


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 Post subject:
PostPosted: Sat Aug 09, 2003 6:54 pm 
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Journeyman
Journeyman

Joined: Wed Aug 06, 2003 4:15 am
Posts: 75
Location: Larvik/Norway
and did you use the right collor table to make it or did you just draw something and save it as bmp just to testit out (i did that ones hehe )
things get really funky looking when you do hehe. anyways you have to make sure you have used the correct collors etc. or it wont compile it correctly and you get a weird looking map

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Beleriand


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 Post subject:
PostPosted: Sat Aug 09, 2003 6:56 pm 
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Moo Cow
Moo Cow

Joined: Tue Jun 18, 2002 12:52 am
Posts: 276
Its simple, just throw some static files in there, I believe ryandor has some blank ones up to download, open dragonsp on the side highlight every thing you want for example,

Alpine will add a bunch of pine trees and things to your snow areas
Desert will add cactus' and things around your deserts so on so forth

In most cases you want to run every thing except the grass' and maybe not the alpine or desert incase you want to build on those terrains

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