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Problem with statics https://ryandor.com/forum/viewtopic.php?f=2&t=869 |
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Author: | r0bret [ Fri Aug 08, 2003 1:27 pm ] |
Post subject: | Problem with statics |
Hi everybody, found a little problem while mapping a bit, but not how to repair it. Some "parts" of the buldings OSI had are still there, but i have cleaned the static files with a cleaner tool already. So why are they still there? And I can't remove them. ![]() Could it be possible, that when dragon overwrites the map0.mul it has forgotten to remove the buldings from the osi map? In dragons options, i've selected to clear the statics. I really do have no clue what to do, please help me ![]() And sorry for my bad english |
Author: | Thrain [ Fri Aug 08, 2003 3:48 pm ] |
Post subject: | |
i havent figured out how to remove em yet but im preety sure they are in your dif files, (have read this somewhere in this forum) there was also a prog to make your own but i havent been able to run it myself yet , but its there |
Author: | RoseThorn [ Fri Aug 08, 2003 5:08 pm ] |
Post subject: | |
Try removing or moving your mapdif*.mul and stadif*.mul files if you have LBR or AOS. Those will keep map and statics sections. |
Author: | Dian [ Fri Aug 08, 2003 5:41 pm ] |
Post subject: | |
I will assume you have RunUO, if so.. simply copy this script, and drop it into Scripts/Misc... and poof, no more OSI statics or map bits on your custom map ![]() StartupSettings.cs Code: using System;
using Server; namespace Server.Misc { public class StartupSettings { public static void Initialize() { TileMatrixPatch.Enabled = false; } public StartupSettings() { } } } |
Author: | Thrain [ Fri Aug 08, 2003 9:27 pm ] |
Post subject: | |
Me goes home and add this to my custom server ![]() ![]() |
Author: | Dian [ Fri Aug 08, 2003 11:52 pm ] |
Post subject: | |
hmm, you can still run and play on a server without a connection.. IP 127.0.0.1 |
Author: | Thrain [ Sat Aug 09, 2003 3:13 pm ] |
Post subject: | |
i know but the rest of my dev team cant hehe ![]() |
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