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Problem with statics
https://ryandor.com/forum/viewtopic.php?f=2&t=869
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Author:  r0bret [ Fri Aug 08, 2003 1:27 pm ]
Post subject:  Problem with statics

Hi everybody,

found a little problem while mapping a bit, but not how to repair it. Some "parts" of the buldings OSI had are still there, but i have cleaned the static files with a cleaner tool already. So why are they still there?
And I can't remove them. :(

Could it be possible, that when dragon overwrites the map0.mul it has forgotten to remove the buldings from the osi map? In dragons options, i've selected to clear the statics.
I really do have no clue what to do, please help me :oops:
And sorry for my bad english

Author:  Thrain [ Fri Aug 08, 2003 3:48 pm ]
Post subject: 

i havent figured out how to remove em yet but im preety sure they are in your dif files, (have read this somewhere in this forum) there was also a prog to make your own but i havent been able to run it myself yet , but its there

Author:  RoseThorn [ Fri Aug 08, 2003 5:08 pm ]
Post subject: 

Try removing or moving your mapdif*.mul and stadif*.mul files if you have LBR or AOS. Those will keep map and statics sections.

Author:  Dian [ Fri Aug 08, 2003 5:41 pm ]
Post subject: 

I will assume you have RunUO, if so.. simply copy this script, and drop it into Scripts/Misc... and poof, no more OSI statics or map bits on your custom map ;)

StartupSettings.cs
Code:
using System;
using Server;

namespace Server.Misc
{
   public class StartupSettings
   {
      public static void Initialize()
      {
         TileMatrixPatch.Enabled = false;
      }

      public StartupSettings()
      {
      }
   }
}

Author:  Thrain [ Fri Aug 08, 2003 9:27 pm ]
Post subject: 

Me goes home and add this to my custom server :D ... only prob now is that my isp blocked my connection becaus some one was attacking me with ddos attack ,, and now i will have to wait til monday before i get my conection back :( ... me goes and cries

Author:  Dian [ Fri Aug 08, 2003 11:52 pm ]
Post subject: 

hmm, you can still run and play on a server without a connection..
IP 127.0.0.1

Author:  Thrain [ Sat Aug 09, 2003 3:13 pm ]
Post subject: 

i know but the rest of my dev team cant hehe :D will be nice and ready for em when they get back tho no more old statics in the way

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