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custom map trouble with 3d client https://ryandor.com/forum/viewtopic.php?f=2&t=745 |
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Author: | Cyr [ Wed Jun 18, 2003 11:36 am ] |
Post subject: | custom map trouble with 3d client |
hi, got a nasty problem. I've finally finished my custom map and tested it with RunUO with the 2D Client. Result "perfect". After it, i've tested it with the 3D Client and found some "bugs" (all custom files are copied into the correct directory). My coasts are looking ugly and i have random lava tiles inside the map. Sometimes between gras -> stone, sometimes if there are only gras tiles. Totaly random. Facets are disabled, only using Fel (RunUO is configured as Fel = Trammel). I've also tried different dragon versions (Mod9, latest "original" version and Nacors inofficial version, color palette has been updated for all tests) Serverside i'm only using the following files : map0.mul > as the other facets are disabled staidx0.mul statics0.mul multi.mul tiledata.mul hues.mul all other files (even they are recommend in the server docs) are not necessary for me (1 facet only) Any hints/ideas why the 3D client is messing it up ? With the 2D client there are no problems. both gameversion are updated to the latest available OSI patch. I'm getting grey hairs about it ![]() |
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