If this new feature is possible and can be added then i'd like to see it
A map and static transition that allows for three different defined group types.
A B C filename.txt
00 01 09 grass2forestdirt.txt
and within the text file, code would be written like this:
AABBCBBA xxxx 000 000 (where xxxx is the changed tile hex number. A is the centre tile (in this case grass) and would be changed, B is forst and C is dirt)
what will this help with?
-cleaning up places that use three different map types in dragon. ie: when a dirt path runs from grass into a forest, right where the path meets the forest from the grass some tiles are missed out and unchanged, this is because dragon can not edit them because there are 3 different tiles in the 'code cube'.
-usually these tiles that are unchanged would be put into the fixtable but with this a fixtable would be smaller and more personalized. Also most fixtable work would be done automatically, increasing production time.
-it would sure help me in making my version of dragon that produces landscape exactly alike to that of osi (of which i will release when done, with tutorials)