Actually, there is no script made for that, but here is mine <below>
basicly, a long while back, around Beta 10 (?) I had given so much flack about the fact of them giving fuill support to those Diff files, that they didnt make any way to override the support, it was hard coded, and finally, they added the override support. here is what you need,
Lable this as:
StartUpSettings.cs
Code:
using System;
using Server;
namespace Server.Misc
{
public class StartupSettings
{
public static void Initialize()
{
TileMatrixPatch.Enabled = false;
}
public StartupSettings()
{
}
}
public class Maps
{
public static readonly Map Heartlands = Map.Felucca;
}
}
place in Scripts/Misc
thats all you need. You can also override the Map definitions as well, within this code block by adding, for example...
Code:
Map.Felucca.Name = "Heartlands";
Map.Felucca.Season = Map.Trammel.Season;
that example is what i used, you would add them right along, unde, the TileMatrixPatch.Enabled = false;
in game Static world building commands
[Freeze : Makes a targeted area of dynamic items static.
[FreezeMap : Makes every dynamic item in your map static.
[FreezeWorld : Makes every dynamic item on all maps static.
[Unfreeze : Makes a targeted area of static items dynamic.
[UnfreezeMap : Makes every static item in your map dynamic.
[UnfreezeWorld : Makes every static item on all maps dynamic.
each command will work on the map you are currently on, If you are on Map0.mul, of course both Tramell and felucca both will be efected, If on map2.mul, only that map (statics) will be efected, etc.. etc..