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Bad Coast Transitions
https://ryandor.com/forum/viewtopic.php?f=2&t=717
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Author:  ZpiFF [ Fri Jun 06, 2003 7:55 am ]
Post subject:  Bad Coast Transitions

I hope someone can answer this since this is something that has annoyed me for the past three years..

I have a custom map made from the tutorials here on ryandor.com (great tutorial!) and I used Dragon for water-to-grass transitions I think, but it always ends up like this:
Image

How can I make the water-to-grass transitions as perfect as they are on the OSI map?

And does anyone know if the 3d version of UO works well with uoxc2.0?

Thanks alot in advance!

Author:  Kirofus [ Fri Jun 06, 2003 11:25 am ]
Post subject: 

Do you have used DragonSP ?

Author:  Galbu [ Sat Jun 07, 2003 11:57 am ]
Post subject:  .

Also, you have to make the water 5 Z's below the land. For example, if your grass is at 0 Z your water should be at -5 Z

Author:  Dragonfire [ Sat Jun 07, 2003 10:45 pm ]
Post subject: 

To sum that up..

Once you have finished your map, you run dragonsp. Once only!

It not only adds trees to your forest tiles, it also places the water edges.

Author:  Guest [ Sun Jun 08, 2003 5:11 am ]
Post subject: 

Thank you everybody! I will try that :)

I thought I used dragon when i converted my photoshop map into a map0.mul but maybe dragonSP is something else? I dunno, im just gonna try it =)

Author:  Guest [ Mon Jun 09, 2003 4:50 pm ]
Post subject: 

Hmm.. having some problems with DragonSP. It is supposed to list up some scripts or something but the list is totally empty. The paths are right and everything. When i click "start" it says " No items found".

How do I fix this?

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