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Bad Coast Transitions https://ryandor.com/forum/viewtopic.php?f=2&t=717 |
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Author: | ZpiFF [ Fri Jun 06, 2003 7:55 am ] |
Post subject: | Bad Coast Transitions |
I hope someone can answer this since this is something that has annoyed me for the past three years.. I have a custom map made from the tutorials here on ryandor.com (great tutorial!) and I used Dragon for water-to-grass transitions I think, but it always ends up like this: ![]() How can I make the water-to-grass transitions as perfect as they are on the OSI map? And does anyone know if the 3d version of UO works well with uoxc2.0? Thanks alot in advance! |
Author: | Kirofus [ Fri Jun 06, 2003 11:25 am ] |
Post subject: | |
Do you have used DragonSP ? |
Author: | Galbu [ Sat Jun 07, 2003 11:57 am ] |
Post subject: | . |
Also, you have to make the water 5 Z's below the land. For example, if your grass is at 0 Z your water should be at -5 Z |
Author: | Dragonfire [ Sat Jun 07, 2003 10:45 pm ] |
Post subject: | |
To sum that up.. Once you have finished your map, you run dragonsp. Once only! It not only adds trees to your forest tiles, it also places the water edges. |
Author: | Guest [ Sun Jun 08, 2003 5:11 am ] |
Post subject: | |
Thank you everybody! I will try that ![]() I thought I used dragon when i converted my photoshop map into a map0.mul but maybe dragonSP is something else? I dunno, im just gonna try it =) |
Author: | Guest [ Mon Jun 09, 2003 4:50 pm ] |
Post subject: | |
Hmm.. having some problems with DragonSP. It is supposed to list up some scripts or something but the list is totally empty. The paths are right and everything. When i click "start" it says " No items found". How do I fix this? |
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