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 Post subject: statics and sphereserver
PostPosted: Tue Apr 08, 2003 7:48 pm 
ive noticed most tools use items.wsc to do the copying, freezing etc. is there a way i can do this with sphereserver cuz im lazy and dont wanna bother setting up UOX?


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PostPosted: Tue Apr 08, 2003 8:00 pm 
i foudn this.. but isn't there a better way with sphere?

"World Forge Tutorial

I. Build your construct.

1. Build your building, decorate, place your trees, or whatever you want in the game.

2. When you are done stand in the center of your building and type:

.serv.export xxxx.wsc 1 xx

where xxxx is whatever you want your file to be named and xx is the radius (in tiles) from your position to the edge of your construction.

3. Now look in your sphere directory and you will see the file that you created.

II. Prepare the file for World Forge.

1. Open your file with Microsoft Word and use the find/replace function on it. In the find field type:

TYPE [0-9a-z_A-Z]{1,}

In the replace field type:

TYPE 255

Press the MORE button on the find/replace tab and select the USE WILDCARDS checkbox. Now hit the replace all button. This will (should/hopefully) find every item type and change it to TYPE 255 which is required for worldforging.

III. World Forge

*Make a backup of your statics and staidx files*

1. Download and install World Forge. As of the writing of this document, the WF site seems to be down, but you can find the program at http://www.uoxdev.com/main.html located under the Files/Misc. Software links.

2. Start up WF. The opening screen will have three red bars at the bottom where you must input the complete path to the file (example: C:\program files\ultima online\statics.mul). The third block is the location of your items file. Do not freak out here. All you need to do is direct it to any items file that you have created with the .serv.export command in sphere. The name of the file can be anything you like, as long as it's extension is .wsc. Once you put this in and it turns green you are ready to do the fun part.

3. At the top right of the screen there is a button called "get static index," push this.

4. Make sure that the TYPE 255 button is selected.

5. Push the Freeze button and wait for your statics to be updated.

6. Go back into the game and .NUKE your construct. This will remove all of the dynamic objects in the area and you will be left with the static objects.
"


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