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more mountain heights needed. https://ryandor.com/forum/viewtopic.php?f=2&t=638 |
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Author: | xDionysisx [ Sun Apr 06, 2003 8:54 pm ] |
Post subject: | more mountain heights needed. |
does anybody have more z heights for dragonmod 9. for some good looking mountains i need to get rid of the skip between 35 and 50. , so i need heights 40,45,55. if anybody has these or could tell mehow to get these,. thanks. |
Author: | KatZ [ Mon Apr 07, 2003 9:52 am ] |
Post subject: | |
Ryandor wrote: If you are using the version of Dragon that I have in the mod (v1.03.62), then it's maptrans.txt
If you are using the newer version of Dragon (v1.05) then it's maptrans105.txt (and needs to be renamed maptrans.txt) maptrans.txt Code: // (06) mountain 40 020 022c 022d 022e 022f 41 030 022c 022d 022e 022f 42 050 022c 022d 022e 022f 43 060 022c 022d 022e 022f 44 065 022c 022d 022e 022f 45 070 022c 022d 022e 022f 46 075 022c 022d 022e 022f 47 080 022c 022d 022e 022f 48 085 022c 022d 022e 022f 49 090 022c 022d 022e 022f 4a 005 022c 022d 022e 022f 4b 010 022c 022d 022e 022f 4c 025 022c 022d 022e 022f 4d 035 022c 022d 022e 022f 4e 000 022c 022d 022e 022f ^^^^ ^^^^ ^^^^ ^^^^----TileIDs ^^^----Z value (altitude) ^^----color table position (don't change) In maptrans105.txt, there is an additional "group" number at the beginning of each line. Don't change that. Changing the altitude should be the only thing you need. But remember the colortable will not reflect your changes, so remember which ones you change. It's only a guide so you'll not have to change it to make it work. Also, take a look at the notes at the beggining of almost all the scripts for more information regarding what each file does and how it's setup. -Ryandor I couldn't have said it better myself ![]() |
Author: | Dionysis [ Tue Apr 08, 2003 3:48 pm ] |
Post subject: | thanks |
thanks, i had already found that later that night when i asked the question =P its tricky to get good mountain effects, ahhh.. time for some custom brushes good ol photoshop. |
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