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RUNUO and buildings
https://ryandor.com/forum/viewtopic.php?f=2&t=626
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Author:  Reich [ Thu Mar 27, 2003 1:49 pm ]
Post subject:  RUNUO and buildings

None of the guys on the runuo forums can answer my question. So here it goes, I need to build buildings and I want them to show on radar,and not be removable? I've tried worldforge and world builder and doing it in game but takes to long and not in map file.

Author:  KatZ [ Thu Mar 27, 2003 7:56 pm ]
Post subject: 

I really don't think this post belongs in here... but I'll "try" to help you out anyway (we'll leave it up to Ryandor to decide if this belongs here or not)
Now... I don't know much about RunUO. Not to long ago I dl'ed it just to check it out (though I'm still faithful to UOXC). And from what I could see (well really couldn't see) that there isn't any GM tool for RunUO. And if there was (I'm sure there is somewhere) you can't use worldforge with it because it needs items.wsc. And I'm pretty sure that runuo doesn't use items.wsc for their items. So what I'd personaly do is just use UOXC, or I think lonewolf is basicly the same... not sure though, and just worldbuild with that freeze them (using worldforge) and then use RunUO as your server. But that's just what I'd do. I'm sure there is another way :lol: . Hope this helped a little.

Author:  Ryandor [ Sat Mar 29, 2003 12:47 am ]
Post subject: 

*moved to the correct forum*

For using RunUO, no you cannot use WorldForge for freezing/melting statics. You can, however it it for map editing.

There's a program call UseUO that I believe is the GM tool for RunUO. Look for links to it in the RunUO site. There is also a way to export dynamic in-game items in RunUO to a items.wsc file, which you can them use in WorldForge. I'm not sure on the detials, but if you search in the RunUO forums for "export items.txt" I think you should find something.

-Ryandor

Author:  Dian [ Wed Apr 02, 2003 10:26 am ]
Post subject: 

First off, Hello again everyone.. been lost in the shard building area latly, since map work is 95% done (just statics mainly to finish up) and my shard is fully open now.. anyways..

Quote:
For using RunUO, no you cannot use WorldForge for freezing/melting statics. You can, however it it for map editing.

:shock:
Not sure why you say that, I have been useing RunUO since the first Beta release of it. It took some time, alot of scripting, and patience, but I have been building on my RunUO shard(s) for many months now. RunUO comes with a basic Item Exporting script (wich sucks, btw) that exports the entire world items to a *.wsc file.

Although, we have made a fully functional Import and Export script with several different ways of both importing, and exporting.. these are:

1. Export x1, y1, x2, y2 (export the area by coors)
2. Export <Tile Radius> (exports the square radius area)
3. Target export (Gives you a target to target the desired area)
4. Import *here (Imports the *wsc file at the location you stand)
5. Import to location (Imports the *wsc file to the location it was exported from)

Sorry, Ryandor.. I had promised to send you this script long ago, and I have just remembered that. At any rate, it was submited to the RunUO foums as well by Allmight, the creator and my partner.

Anyways.. I have uploaded the script to my site, and made it ready in a zip file, for you all to have. If anyone is serious about building with RunUO, this is a must. It is 100% fully tested. (I use it every day, nearly)

**You MUST create a folder in the ROOT directory of RunUO folder called WSCFiles, this is where the exporter writes the *wsc files to. When you export, you need to name the Items.wsc, like.. NorthBank.wsc, Provisioner.wsc etc.. Now, you MUST name each file differently, If you make export to a file called Bank.wsc, and then export another called Bank.wsc, it WILL ERASE the first one, and replace it with the new one.**

Any further help needed, just ask.. I dont get on here much anymore, since my map making days are very limited now, and basicly completed, but I have more map work in the future planned, so I wont dissapeare ;)

Author:  Dian [ Wed Apr 02, 2003 10:30 am ]
Post subject: 

Woops :oops:
Forgot the whole point in posting that.. the script! :shock:

You can get the script here

well, that was rather embarassing :roll:

Author:  Reich [ Wed Apr 02, 2003 3:03 pm ]
Post subject: 

Thanks Dian I will look into the script as soon as I get my server back up, I shut it down to move it, and it want come back on. Power supply i think. Thanks for the info guys.

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