First off, the Server (Speaking of runUO) reads from the default location of C:/Program files/Ultima Online 2D and will prompt you on the core at startup, if it dows not find that directory, for you to give the core the right dir. of the UO folder.
Your client also uses that same Directory. C:/Program files/Ultima Online 2D, Or wherever you have originally installed UO to, from the CD.
Now, since you are useing RunUO, there is one small, but easily corrected problem with using a Custom map. And that is RunUO has Full support for Map/Static Diff files, wich hold several map updates the OSI have changed over the years.
You would need to simply turn that option off. But, since it is set to read the TileMatrixPatch by default in the core (MapDif, etc) you have to add a line of script for the startup settings.
Code:
TileMatrixPatch.Enabled = false;
since you probly dont have any idea where to place that line, I will just give you an entire script to use..
StartUpSettings.cs
Code:
using System;
using Server;
namespace Server.Misc
{
public class StartupSettings
{
public static void Initialize()
{
TileMatrixPatch.Enabled = false;
}
public StartupSettings()
{
}
}
}
place that script in RunUO/Scripts/Misc/ [StartUpSettings.cs]