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 Post subject: Map Problem - Edited
PostPosted: Tue Mar 11, 2003 6:41 pm 
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Young
Young

Joined: Tue Jan 28, 2003 1:08 pm
Posts: 9
Hey I just made my map.. used Dragon and DragonSP.. but when I run to where Britain used to be on my old map, I get stuck on things (like buildings and trees that i cant see) and it wont let me walk through them.. why is this?

Edit: I think I found the problem but this leads to another question.. If I am using runUO and I add in a custom map.. do I have to start with a blank map?

Ack im really confused if someone could point me in the right direction that would help a lot!

Thanks


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 Post subject:
PostPosted: Wed Mar 12, 2003 1:52 am 
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Site Admin
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Joined: Sun Jun 02, 2002 8:01 pm
Posts: 1473
Location: CO, USA
You've got the original statics in one folder (that the server is looking at) and the your custom map in another folder (that your client uses).

Change your server settings to look at the correct set, or copy the custom set into that folder.


-Ryandor


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 Post subject:
PostPosted: Wed Mar 12, 2003 8:10 am 
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Young
Young

Joined: Tue Jan 28, 2003 1:08 pm
Posts: 9
Im still confuses though.. which files is the server looking at and which files are the client looking at?


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 Post subject:
PostPosted: Wed Mar 12, 2003 9:15 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
First off, the Server (Speaking of runUO) reads from the default location of C:/Program files/Ultima Online 2D and will prompt you on the core at startup, if it dows not find that directory, for you to give the core the right dir. of the UO folder.
Your client also uses that same Directory. C:/Program files/Ultima Online 2D, Or wherever you have originally installed UO to, from the CD.

Now, since you are useing RunUO, there is one small, but easily corrected problem with using a Custom map. And that is RunUO has Full support for Map/Static Diff files, wich hold several map updates the OSI have changed over the years.
You would need to simply turn that option off. But, since it is set to read the TileMatrixPatch by default in the core (MapDif, etc) you have to add a line of script for the startup settings.
Code:
TileMatrixPatch.Enabled = false;


since you probly dont have any idea where to place that line, I will just give you an entire script to use..

StartUpSettings.cs
Code:
using System;
using Server;

namespace Server.Misc
{
   public class StartupSettings
   {
      public static void Initialize()
      {
         TileMatrixPatch.Enabled = false;
      }

      public StartupSettings()
      {
      }
   }
}


place that script in RunUO/Scripts/Misc/ [StartUpSettings.cs]

_________________
Forget what you know, know what you forget.


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 Post subject:
PostPosted: Wed Mar 12, 2003 9:20 am 
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Joined: Sun Jun 02, 2002 8:01 pm
Posts: 1473
Location: CO, USA
It depends on the server you are using.For example, in UOX .70 the uox3.ini tells the server where to look. In Sphere it's the sphere.ini file.

You'll have to find it for your particular server.

The client looks at wherever you installed it at. You can find it in the registry at HKLM\Software\Origin Worlds Online\Ultima Online\

-Ryandor


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