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uo mapbuiding using dragon https://ryandor.com/forum/viewtopic.php?f=2&t=57 |
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Author: | Zenbex [ Thu Jun 20, 2002 10:17 pm ] |
Post subject: | uo mapbuiding using dragon |
i have recently tried making a test map and it wont work, i made a small island and included a mountain, a hill, a forest, and a desert. after i send it through dragon, dragonsp, and try it, the world is filled with the tiles that say unused randomly scattered about with other tiles ive never seen before, and the backround is black and the character cant move he can only turn around, if you can help me please try ![]() |
Author: | gmMerlin [ Thu Jun 20, 2002 11:34 pm ] |
Post subject: | well hm... |
did you use adobe photoshop and go in Image>Mode>Color Table and load the color table that dragon has in the addon folder if not then that should help |
Author: | Zenbex [ Thu Jun 20, 2002 11:46 pm ] |
Post subject: | |
no we used paintsho but we did load up the pallet, we ripped the origonal map file and ran it through map2bmp, and then ran it through dragon, dragonsp, and it didnt work either, it came up with the same screen as the first time i tried it with my test map. |
Author: | Zenbex [ Thu Jun 20, 2002 11:47 pm ] |
Post subject: | |
sorry, correction that was Paintshop Pro we used |
Author: | gmMerlin [ Fri Jun 21, 2002 12:00 am ] |
Post subject: | |
hehe map2bmp dont work it makes it all funny you should get adobe photoshop it works the best for maps and if you want to make a map dont use map2bmp start from scratch |
Author: | Ryandor [ Fri Jun 21, 2002 3:41 am ] |
Post subject: | |
An elaboration of MAP2BMP: This is not able to create a bmp usable for Dragon. When you look at the bmp it creates, you'll notice that there is a lot of yellow. This is transition tiles that Dragon cannot read. Transition tiles are generated when you create a map, but itself can only create them. The reason is it uses the coloratable to look at what color a tile should be. Since the transitions do not have a color and are genereted, it puts them as yellow, which is not actually a color assigned to the table. Dragon is a one way process. The closest bmp that you'd be able to make from the Brit map is one made from InsideUO, but even that would have major problems. -Ryandor |
Author: | Zenbex [ Fri Jun 21, 2002 9:57 am ] |
Post subject: | |
thanx for your replies but it still doesnt help my origonal question, and i have a new one, do i have to use adobe photoshop or is it possible to use paintshop pro? |
Author: | Zenbex [ Fri Jun 21, 2002 10:17 am ] |
Post subject: | |
by the way i dont know if it matters but i cant open the colortable.aco pallet or the dragonmod.act pallet but i can open the dragon-mod.pal pallet |
Author: | Zenbex [ Fri Jun 21, 2002 10:45 am ] |
Post subject: | |
ive recently looked over the other forums and moticed that the .pal file that came with dragon mod 8 does NOT work ![]() ![]() |
Author: | Ryandor [ Sat Jun 22, 2002 12:16 am ] |
Post subject: | |
The reference to the pal not working was for I.Mage specifically. Now I am not positive about the pal not working in general since I don't use PSP, but you can try this: http://www.ryandor.com/files/i.mage.zip That is a PSP palette file that one should work for sure. Let me know. -Ryandor |
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