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 Post subject: problem
PostPosted: Fri Jan 10, 2003 3:49 pm 
The map was with no bug at all :) until I looked in the desert , and saw a big black line there :shock: But i didnt put any when i was making the map.

The Emu i use doesnt use the Map2.mul so this isnt the problem, what could it be?


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PostPosted: Fri Jan 10, 2003 5:12 pm 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
That big log black line, I would be willing to bet is runing N/S of your map, and is at x5120 runing from y0, to y4064 or whatever the botom of the map is, right? That is the clients problem. OSI uses that line to seperate the water/World map from the dungeon region area.. ie; T2A, Green Acres, and the dungeons. So you need to do the same. That is your 'Boundry' or 'divider' for your map.

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 Post subject:
PostPosted: Fri Jan 10, 2003 6:22 pm 
k thx it must be that but how could i know the exact place the black line is?
I can't see the y0, to y4064 while im making the map :?


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 Post subject:
PostPosted: Fri Jan 10, 2003 9:04 pm 
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Not your daddy
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Joined: Mon Nov 18, 2002 2:18 am
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Location: Oregon State
Take a look at the OSI map, via InsideUO, or maybe even UO Auto Map. and you will see where the water ends, and the T2A starts (dungeon/greenacres, etc ).. get the coods from that.

Mine is at X-5120. going full distance of Y.. 0 - 4096.

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 Post subject:
PostPosted: Fri Jan 17, 2003 1:42 pm 
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Joined: Fri Jan 17, 2003 1:30 pm
Posts: 2
Location: ITALY
Hi I'm Alex I,m here for the first time.

Is there any chance to set 5120 point to full map?

I see here some map examples whith no grey part on the right border (x 5120) any suggestion?


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 Post subject:
PostPosted: Fri Jan 17, 2003 6:40 pm 
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Site Admin
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Joined: Sun Jun 02, 2002 8:01 pm
Posts: 1473
Location: CO, USA
Those map exampels are just screenshots where the dungeon areas are just clipped off. There's no practical way to extend the world map past that point because the client puts the black line there.

-Ryandor


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 Post subject:
PostPosted: Thu Feb 06, 2003 7:23 pm 
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Newb
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Joined: Fri Jan 17, 2003 1:30 pm
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Location: ITALY
Thank yuo :)


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 Post subject:
PostPosted: Thu Feb 06, 2003 7:36 pm 
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Joined: Sun Jun 02, 2002 8:53 pm
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You could hack the client, but it would take a long time, wouldn't be legal, and probably isn't worth the effort. :-) But it IS possible.

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 Post subject:
PostPosted: Fri Feb 07, 2003 5:41 am 
Yes I know, it's very difficult to do it, I was hoping in easyer solution...


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 Post subject:
PostPosted: Fri Feb 07, 2003 10:45 am 
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Something Offensive
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Joined: Mon Aug 12, 2002 11:30 am
Posts: 192
Location: Not in Class
Or you could just create your own client, it'd be much more legal than Syd's idea. :D

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PostPosted: Fri Feb 07, 2003 11:28 am 
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Location: CO, USA
Or use Krrios Client that doesn't have that limitation, but then all your players would have to sue it too.

-Ryandor


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