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Uo copy and multool
https://ryandor.com/forum/viewtopic.php?f=2&t=504
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Author:  Darkbob [ Mon Jan 13, 2003 3:43 pm ]
Post subject:  Uo copy and multool

I had a problem with the water so i tried coping the map with uocopy , i took the cordinate of the upper left (1316,941) and lower right (1448,1073) then i went in uo copy , wrote the paths and in the copy rectangle i wrote at Min.X 1316 Min.Y 941
Max.X 1448 min.Y 1073
Off.x 0(nothing) off.Y 0(nothing)
Off Z 0

Then I clicked copy statics. It made and item.wsp. I opened multool and went in ''Melt statics'' I wrote the paths then wrote 0 at item start/type and 225( was already there)

K then under that there were coordinate:X1 1316 Y1 941 ---> X2 1448 Y2 1073 ( Same has the coordinates for the town)

Now under it was written ''place where'' under But there is just enough place to put 1 X and 1 Y so I have to place the coordinate of the middle of the town there?? (and are there any other mistakes i did?)

Author:  Ryandor [ Mon Jan 13, 2003 7:05 pm ]
Post subject: 

UOCopy and MulTool's Melt Statics do the exact same thing. Since you already have the statics in a wsp file, you can then use MulTool's Clear Statics to get rid of anything in that area, with worrying about losing it. Later you can refreeze the wsp file you created with UOCopy by using MulTool's Freeze Statics.

Hope that explains it. As I've said in a previous post, I prefer UOCopy for extracting statics, since MulTool can be buggy. As you've discovered.

-Ryandor

Author:  Darkbob [ Mon Jan 13, 2003 8:27 pm ]
Post subject: 

so i can melt the statics back with uocopy? If so how? cause I can only take the statics and put them in .wsc .

Author:  Ryandor [ Tue Jan 14, 2003 9:33 pm ]
Post subject: 

Melting is defined by copying or moving the statics into a wsc file.

Freezing is taking a wsc file and placing it into the statics files.

UOCopy can only do the melting. You can use MulTool or WorldForge to freeze.

-Ryandor

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