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Dungeons https://ryandor.com/forum/viewtopic.php?f=2&t=442 |
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Author: | Hamenn [ Sat Dec 21, 2002 2:51 am ] |
Post subject: | Dungeons |
A have question for someone who maked a dungeons for his map - how did u solve a dungeon/black transition? I know that there are some possibilities, but... If I am using floorplates and dragon is generating a dungeon wall, there is some error -> [url]shadows.xko.cz/dungeonwall.jpg[/url] If I am using a cave wall i can climb on it -> [url]shadows.xko.cz/cavewall.jpg[/url] (in this position i am standing ON cave wall and an area of transition is 3 tiles wide...) So I detected only two ways how to make dungeon wall -> like in mines, with stalagmites -> [url]shadows.xko.cz/krapniky.jpg[/url] (i have some errors in this dung, i know it) and clearly with items putting to black area (but this way enlarge statics files, i think that is better have mayor part of dungeons in map0.mul). Is there any other way except two i mentioned? *sorry for my english* and thanks in advance Hamenn |
Author: | Guest [ Sun Dec 22, 2002 4:48 am ] |
Post subject: | |
WHen I update the Mod, I'll be looking at this. But that will be sometime after the holidays. -Ryandor |
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