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 Post subject: Dungeons
PostPosted: Sat Dec 21, 2002 2:51 am 
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Apprentice
Apprentice
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Joined: Sat Oct 19, 2002 12:50 pm
Posts: 21
Location: Czech Republic, Prague
A have question for someone who maked a dungeons for his map - how did u solve a dungeon/black transition?
I know that there are some possibilities, but...

If I am using floorplates and dragon is generating a dungeon wall, there is some error -> [url]shadows.xko.cz/dungeonwall.jpg[/url]

If I am using a cave wall i can climb on it -> [url]shadows.xko.cz/cavewall.jpg[/url] (in this position i am standing ON cave wall and an area of transition is 3 tiles wide...)

So I detected only two ways how to make dungeon wall -> like in mines, with stalagmites -> [url]shadows.xko.cz/krapniky.jpg[/url] (i have some errors in this dung, i know it) and clearly with items putting to black area (but this way enlarge statics files, i think that is better have mayor part of dungeons in map0.mul).

Is there any other way except two i mentioned?

*sorry for my english* and thanks in advance

Hamenn

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Hamenn

Povaha člověka je jeho osudem. Cicero


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PostPosted: Sun Dec 22, 2002 4:48 am 
WHen I update the Mod, I'll be looking at this. But that will be sometime after the holidays.

-Ryandor


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