A have question for someone who maked a dungeons for his map - how did u solve a dungeon/black transition?
I know that there are some possibilities, but...
If I am using floorplates and dragon is generating a dungeon wall, there is some error -> [url]shadows.xko.cz/dungeonwall.jpg[/url]
If I am using a cave wall i can climb on it -> [url]shadows.xko.cz/cavewall.jpg[/url] (in this position i am standing ON cave wall and an area of transition is 3 tiles wide...)
So I detected only two ways how to make dungeon wall -> like in mines, with stalagmites -> [url]shadows.xko.cz/krapniky.jpg[/url] (i have some errors in this dung, i know it) and clearly with items putting to black area (but this way enlarge statics files, i think that is better have mayor part of dungeons in map0.mul).
Is there any other way except two i mentioned?
*sorry for my english* and thanks in advance
Hamenn
_________________ Hamenn
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