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Hamenn, I think this is what you are experiencing too. You need to expand the width of your dungeon area so the grass and see areas get compiled correctly.
No no, it isn't my problem. I have a pass in a right line, but this line is broken approx in a half (in an area where original map has map/t2a/dung transition). So in the superior part of map is 20 tiles wide area that is hardcoded in client (only in kirros client there isn't i think) so i can do nothing with it and I only want to know how to "camouflage"

it...
At one time i had equal problem, Ironclad, and i had to scroll whole continent of my map to left
