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 Post subject: Now a new issue...
PostPosted: Wed Dec 18, 2002 8:50 pm 
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Young
Young

Joined: Fri Nov 22, 2002 10:40 am
Posts: 6
Location: Oregon, USA
I checked the boards and didn't see this issue brought up before. Sorry if it's been asked and I missed it.

I'm getting stalagmites in water. I'm at a loss as to why. I don't know what info anyone needs, but all my water is at -5 and I'm running the 1.03 version of Dragon recommended.

Thanks for your time and help.

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 Post subject:
PostPosted: Wed Dec 18, 2002 9:14 pm 
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Site Admin
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Joined: Sun Jun 02, 2002 8:01 pm
Posts: 1473
Location: CO, USA
wierd. If you're using the "stock" scripts, this shouldn't happen. However, if there's any changes to the scripts this could happen.

Basically, the stalagmites are drawn on cave floors. It's defined in the items.txt file, based on the index of the colors (maptrans.txt).

Not really sure how you got this, unless maybe a corrupt script file?

??


-Ryandor


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 Post subject: Hmm
PostPosted: Wed Dec 18, 2002 9:33 pm 
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Young
Young

Joined: Fri Nov 22, 2002 10:40 am
Posts: 6
Location: Oregon, USA
I just went to uocm.de to download brand new scripts there. Hopefully it will solve the problem. Wish me luck. :) I also downloaded the Item Remover, so if the new script doesn't work, maybe I can remove all stalagmites from the map and just add a few by hand in my caves. *shrugs*

Thanks for the help and quick response :)

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Some say, "This glass if half full." Some say, "This glass if half empty." I say, "Hey, are you gonna finish that?"


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 Post subject: Dang, you're good, Ry
PostPosted: Thu Dec 19, 2002 6:54 pm 
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Young
Young

Joined: Fri Nov 22, 2002 10:40 am
Posts: 6
Location: Oregon, USA
I tried d/loading new scripts, but then read that non-mod9 scripts would cause a 00 integer error. So, I d/loaded mod9 again and used that script and modified it to my needs. Everything is working great and we're actually ahead of schedule now based on some of the modifications I made :)

It all works out for the irishman!

Thanks for all your help.

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