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Is there a preset width for the dungeon area?
https://ryandor.com/forum/viewtopic.php?f=2&t=431
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Author:  Ironclad [ Wed Dec 18, 2002 1:12 am ]
Post subject:  Is there a preset width for the dungeon area?

We got quite a ways through constructing buildings, items of interest, and melting the forests so we could put our own variety of trees in. Then, I went around the outside of our land mass and found that it was suddenly chopped off to the East on the radar. I'll try to post an image to show what I mean... hopefully it works.

Image

I haven't seen any mention of any dimension requirements other than the size of the entire map. This area is approximately 15 inches in from the dungeon area to the right of the map, and the dungeon area is approximately 10 inches wide right now. Is there a fix, or do I simply have to make the dungeon area wider? Any help is majorly appreciated.

Author:  Ryandor [ Wed Dec 18, 2002 1:23 am ]
Post subject: 

There are actually many references to the dungeon border at 5120 in the forums. While you're not limited to using that, it's very advisable as the client put a border there. So unless you are using Krrios client, you're best off using 5120 as your border.

-Ryandor

Author:  Hamenn [ Wed Dec 18, 2002 4:18 pm ]
Post subject: 

But there is one more problem :cry:
When i do a dung/map line in a correct area there is something like "footstep" approx in a map/t2a/dung transition in original map.


This is what i am talking about -> http://shadows.xko.cz/UO0092.jpg


To someone with complete map: how do u solve this? When i can't clear this away i want to make it in the best possible way...

*sorry for my english*

Hamenn

Author:  Ironclad [ Wed Dec 18, 2002 4:45 pm ]
Post subject:  Yep, that was my problem

The map that was given to me didn't have dungeons set to 5120.

Hamenn, I think this is what you are experiencing too. You need to expand the width of your dungeon area so the grass and see areas get compiled correctly.

Thanks for the help and answers, Ryandor. We're going to try to melt and makeset our multis so we don't have to make them over. That should save us quite a bit of time. You've been an immense help. I appreciate it!

Author:  Hamenn [ Sat Dec 21, 2002 3:01 am ]
Post subject: 

Quote:
Hamenn, I think this is what you are experiencing too. You need to expand the width of your dungeon area so the grass and see areas get compiled correctly.


No no, it isn't my problem. I have a pass in a right line, but this line is broken approx in a half (in an area where original map has map/t2a/dung transition). So in the superior part of map is 20 tiles wide area that is hardcoded in client (only in kirros client there isn't i think) so i can do nothing with it and I only want to know how to "camouflage" :) it...

At one time i had equal problem, Ironclad, and i had to scroll whole continent of my map to left :roll:

Author:  Ryandor [ Sat Dec 21, 2002 6:25 am ]
Post subject: 

to "camouflage" it, put either water or mountains, making it so that players cannot get to the area where the border it.

-Ryandor

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