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Scripts/Statics3/x2Water.txt https://ryandor.com/forum/viewtopic.php?f=2&t=381 |
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Author: | Dian [ Fri Nov 29, 2002 8:29 pm ] |
Post subject: | Scripts/Statics3/x2Water.txt |
I have been trying to get these water edge tiles placed right for my map, but i am having trouble with the interger values.. they come out invalid. BBAAAAAB 17aa 010 010 ^^ ^^ I changed this to, BBAAAAAB 17aa 000 000 And had no trouble, but it places the tiles one z level higer than needed.. I have tried this, too BBAAAAAB 17aa -1 -1 BBAAAAAB 17aa -01 -01 BBAAAAAB 17aa -001 -001 none seem to work out, Can you tell me what values are needed for these intergers plz, thanks. |
Author: | Thaal [ Sat Nov 30, 2002 1:00 am ] |
Post subject: | |
You're just writing the code down wrong, is all try this instead Code: BBAAAAAB 17aa -1 -1
with negative integers, you do not need to use any zeros, and with a single negative digit you need a space as to represent the three numbers needed. |
Author: | Dian [ Sat Nov 30, 2002 3:14 am ] |
Post subject: | |
yeah, i figured this out just shortly ago, I did not have a space before the -1 to take the place of the diget missing. thanks though ![]() |
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