Ryandor.com https://ryandor.com/forum/ |
|
grass2sand https://ryandor.com/forum/viewtopic.php?f=2&t=374 |
Page 1 of 1 |
Author: | Thaal [ Thu Nov 28, 2002 6:42 pm ] |
Post subject: | grass2sand |
Something I did a long time ago but don't mind at all sharing. I was pondering the look of the map transition grass2sand.txt and didn't exactly like the zig-zag look it gave and i wanted to see if i could go about making the more smooth grass to sand tiles which are more curvey. well at least a little. And I came up with this. -added to betweentrans.txt- (grass2sand.txt already exists) Code: 00 05 grass2sand.txt 05 00 sand2grass.txt -edited grass2sand.txt- Code: // edited 15 aug - changed tables entirely - Thaal // E TileA W TileB BAAAAABB 0037 000 000 // W TileA E TileB AABBBAAA 0038 000 000 // N TileA S TileB AAAABBBA 003a 000 000 // S TileA N TileB BBBAAAAA 0039 000 000 // TileA NW TileB SE AAABBBAA 01ab 000 000 // TileA NE TileB SW AAAAABBB 01a8 000 000 // TileA SW TileB NE ABBBAAAA 01a9 000 000 // TileA SE TileB NW BBAAAAAB 01aa 000 000 // Corner TileA NW TileB SE AAAABBAA 03c6 000 000 AAABBBBA 03bb 000 000 AAABBAAA 03c5 000 000 AABBBBAA 03bc 000 000 // Corner TileA NE TileB SW AAAAABBA 03c2 000 000 AAAABBBB 03b7 000 000 BAAAABBB 03b9 000 000 AAAAAABB 03c0 000 000 // Corner TileA SW TileB NE AABBAAAA 03c1 000 000 ABBBBAAA 03b8 000 000 ABBAAAAA 03bf 000 000 BBBBAAAA 03ba 000 000 // Corner TileA SE TileB NW BAAAAAAB 03c4 000 000 BBBAAAAB 03be 000 000 BBAAAAAA 03c3 000 000 BBAAAABB 03bd 000 000 // Smallbits Grass AAAABAAA 03cc 000 000 AAAAAABA 03ce 000 000 BAAAAAAA 03cb 000 000 AABAAAAA 03cd 000 000 -new files sand2grass.txt- Code: // created 15 aug - needed with grass2sand.txt - Thaal // Smallbits Sand ABBBAAAA 03c9 000 000 BBBBAAAA 03c9 000 000 ABBBBAAA 03c9 000 000 BBBBBAAA 03c9 000 000 AAAAABBB 03ca 000 000 BAAAABBB 03ca 000 000 AAAABBBB 03ca 000 000 BAAABBBB 03ca 000 000 AAABBBAA 03c8 000 000 AABBBBAA 03c8 000 000 AAABBBBA 03c8 000 000 AABBBBBA 03c8 000 000 BBAAAAAB 03c7 000 000 BBAAAABB 03c7 000 000 BBBAAAAB 03c7 000 000 BBBAAABB 03c7 000 000 Differences: ![]() |
Author: | Ryandor [ Thu Nov 28, 2002 7:57 pm ] |
Post subject: | |
Very nice! I like that quite a bit better. I never really even thought about changing that. If you don't mind I'll put that into the next version. (Credit given of course) -Ryandor |
Author: | RoseThorn [ Thu Nov 28, 2002 8:46 pm ] |
Post subject: | |
It's a shame all these new and improved fixes weren't around a month or 9 ago ![]() |
Author: | Thaal [ Thu Nov 28, 2002 9:15 pm ] |
Post subject: | |
heh, using it isn't a problem but i doubt you'd want to if you tested it. That was written with my technique in making maps (in photoshop or PSP) in mind. While it works for me without a hitch, for it to work successfully you need to draw the sand against the grass quite smartly. So, if you just place all kinds of sand down on grass and start dragon, it may not compile too well ![]() Test it and see. Other than that, you can use the same structure for transitions such as: 07 09 snow2dirt.txt 09 07 dirt2snow.txt RoseThorn : I've had that script for a long long time and I have many more interesting ones ![]() |
Author: | Ryandor [ Thu Nov 28, 2002 9:55 pm ] |
Post subject: | |
Thaal wrote: RoseThorn : I've had that script for a long long time and I have many more interesting ones
![]() Would you consider contributing some of these? See my latest news post. -Ryandor |
Page 1 of 1 | All times are UTC - 7 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |