heh, ok. time for some indepth explanation.
here is a picture of a cube, the middle tile is the tile i want to change.
The code to edit this tile in this certain configuration would be:
ABBBAAAA 0003 0004 0005 0006 -5 005
This would place a grass tile at a z between -5 and +5 (a random z between -5 and +5)
-This example works- (of course)
However... (and this is what I am trying to do)
Let us say you wanted to edit a tile in a simular way, but there are 3 different tile types within the codecube(as i like to call them). Imagine it would look like this, where the centre is the tile you want to edit:
Green = tile i want to edit (base tile)
Red and Blue = two different tiles belonging to two different groups
The only way to do this would be to enter your code in a grass2x.txt file using the code in betweentrans2.txt:
00 grass2x.txt
and then within a file called 'grass2x.txt' in the foulder 'map2' the following code would represent the cube:
AABAAABA 0003 0004 0005 0006 -5 005
This would place a grass tile in the centre of the cube and
SHOULD set it's z between -5 and 005.
It does change the tile to grass but it doesn't change it's z as defined in the file ( -5 005) it simply just deducts 5 from the tile instead of giving it a z value between -5 and +5.
So I have a grass tile at -5 where this situation and cube sequence (AABAAABA) occurs everytime.
(you may have noticed, i've been doing some serious code editing, for many good reasons)
I hope that is clearer.
- Thaal