Ryandor.com https://ryandor.com/forum/ |
|
Dragon and UO3D --> some trouble https://ryandor.com/forum/viewtopic.php?f=2&t=338 |
Page 1 of 1 |
Author: | Dian [ Mon Nov 18, 2002 12:44 am ] |
Post subject: | Dragon and UO3D --> some trouble |
Maybe you are aware of this, But I have been working on a map for several months now (or so it seems.. ) and have been geting prety close to finishing actual bmp stages.. Untill... Well, we knew of this on at least one tile.. On cobblestone that was placed directly up against grass, in the 3d client it came out with Lava boarder tiles.. Ack!... I simply used dirt between them, and it was fixed. If that was not enough, I have just found that the entire border from snow to water on my 2 ice islands are lava as well. So, i have water, going into a Lava bank, finaly going into the snow that makes my islands.. I have been working on the corections of the tiles that are comon for both clients, but sheesh.. what a mess this is. (btw, there are a couple/several other tiles that also have this prob) Anyway, If this is known and solved already, I would really like the Snow2Water.txt that fixed it.. although i will surly have it sorted as well in a mater of hours. I would still like to compare your (or whomever) fix to mine. Thanks. Dian, Dragons Heart Realm |
Author: | .Ryandor [ Mon Nov 18, 2002 1:57 am ] |
Post subject: | . |
Use UO2D ![]() |
Author: | Dian [ Mon Nov 18, 2002 2:15 am ] |
Post subject: | |
If i wanted to make a cheesy shard that had limitations to players.. and had a crappy world map simply drawn out, and thrown together.. it would be runing right now. I dont care to take shortcuts, thank you. btw, cant you think of any other name, than trying to impose as someone who actually knows somthing? |
Author: | .Ryandor [ Mon Nov 18, 2002 2:31 am ] |
Post subject: | . |
Since when is using UO2D a shortcut? |
Author: | Dian [ Mon Nov 18, 2002 3:19 am ] |
Post subject: | |
*sigh* ![]() I am not even going to reply what i am thinking... |
Author: | .Ryandor [ Mon Nov 18, 2002 3:24 am ] |
Post subject: | . |
Me too. |
Author: | Ryandor [ Mon Nov 18, 2002 6:33 am ] |
Post subject: | |
Use of my name in an inappropriate way will result in permanent banning. -Ryandor |
Author: | Dian [ Mon Nov 18, 2002 10:18 am ] |
Post subject: | |
Ryandor I know you take your boards seriously, and had no intention on making any posts that may have caused any trouble.. It also bothered be to recieve those replies. I suppose i should not have replied to them at all, and am sorry if my replies had offended you or your forum. I am simply having a problem with corecting these tiles -> Snow to Drit tiles 0x0306 to 0x031f are what dragon uses for the Snow2Water.. that show as Lava in the 3d client. tiles 0x0179 to 0x018A need to replace them. I have managed to get the most of them replaced ok, but the AAABBB series is somehow confusing me, and i am sure that is the reason i am having trouble with the few last ones. I know of a few other land tiles that also give this lava tile in 3d as well, If you would like to know of them, I will post that later. Again, sorry if it seemed I had anything to do with the troublesome posts.. I did not mean anything like that to happen. ![]() |
Author: | Ryandor [ Mon Nov 18, 2002 11:29 am ] |
Post subject: | |
Ok. I've heard that some of the tile orders are different in 2D vs 3D, but have never actually known which ones were changed. Looks like you've found them though. As for the AABB tables, the easiest way to fix them is use the existing *2*.txt file to just replace the affected tile. Being as it's a coast tile makes it that much harder since tehre are several files that control those. One possibility is instead of correcting the txt file is to replace it. There is a "light coast" option the between grass water that uses a different set of coast tiles. I've never tried it, but maybe it would look good enough to replace? Also, I'm not sure if it would help, but disabling all lava in the scripts might be an option. For areas that you do need/want lava, create the map, then import that section into the "working" map. As I've not currently got UO:3D installed (much less find the CD) I can't look at the tiles for 3D. If you do end up creating a new transition for it, I would appreciate it if you could send it to me. As for the previous posts, you are fine. The issue isn't the troublesome posts. The issue is using my name inappropriately. -Ryandor |
Author: | Dian [ Mon Nov 18, 2002 6:35 pm ] |
Post subject: | Snow2Water.txt |
Well, I wasnt sure where exactly to submit this, so I will past it here, and you can do what you want with it as you see appropriate ![]() Code: // E Land W Water
BAAAAABB 0185 0186 -10 -10 BAAAAAAB 0185 0186 -10 -10 AAAAAABB 0185 0186 -10 -10 AAAAAAAB 0185 0186 -10 -10 BAAAAABA 0185 0186 -10 -10 // W Land E Water AABBBAAA 0181 0182 000 000 AAABBAAA 0181 0182 000 000 AABBAAAA 0181 0182 000 000 AAABAAAA 0181 0182 000 000 AABABAAA 0181 0182 000 000 // N Land S Water AAAABBBA 0183 000 000 AAAAABBA 0183 000 000 AAAABBAA 0183 000 000 AAAAABAA 0183 000 000 AAAABABA 0183 000 000 // S Land N Water BBBAAAAA 0187 0188 -10 -10 ABBAAAAA 0188 0187 -10 -10 BBAAAAAA 0187 0188 -10 -10 ABAAAAAA 0187 0188 -10 -10 BABAAAAA 0187 0188 -10 -10 // SW Corner is Water AAAAAABA 017d 017d -10 -10 ABABBAAA 017d 017d 000 000 // NW Corner is Water BAAAAAAA 0179 0179 -10 -10 AAABABBA 0179 0179 000 000 // SE Corner is Water AAAABAAA 017c 017c 000 000 ABBAAAAB 017c 017c 000 000 // NE Corner is Water was 7e AABAAAAA 017e 017e 000 000 BAAAABAB 017e 017e 000 000 // NW corner is land was 17E AABBBBBA 0179 000 000 AAABBBBA 0179 000 000 AABBBBAA 0179 000 000 AAABBBAA 0179 000 000 // SW corner is land BBBBBAAA 017d 000 000 BBBBAAAA 017d -10 -10 ABBBBAAA 017d -10 -10 ABBBAAAA 017d 000 000 // SE corner is land BBBAAABB 017c -10 -10 BBAAAABB 017c -10 -10 BBBAAAAB 017c -10 -10 BBAAAAAB 017c -10 -10 // NE corner is land BAAABBBB 017e -10 -10 AAAABBBB 017e -10 -10 BAAAABBB 017e -10 -10 AAAAABBB 017e -10 -10 // nacor test ABBBBBBB 00aa 000 000 BABBBBBB 00aa 000 000 BBABBBBB 00aa 000 000 BBBABBBB 00aa 000 000 BBBBABBB 00aa 000 000 BBBBBABB 00aa 000 000 BBBBBBAB 00aa 000 000 BBBBBBBA 00aa 000 000 BBBBBBBB 00aa 000 000 In advanced.. I am unsure of this working in ALL aspects of world building, but it was as close as i could get it to go. Any updates to this for improvment would be great, Or if you see it to work well for you too, wonderfull. It worked well for me, in both 2D, and 3D.. (hence, no Lava Tiles showing in 3d now ) Anyways, hope it helps someone out ![]() |
Author: | Dian [ Mon Nov 18, 2002 6:39 pm ] |
Post subject: | |
In case someone is confused on what file that was.. *shrugs* Dragon/scripts/map/Snow2Water.txt |
Author: | Ryandor [ Mon Nov 18, 2002 6:47 pm ] |
Post subject: | |
Thank you greatly. I'll play around with it tomorrow as Ryandor's going to bed with an upset stomach :/ -Ryandor |
Page 1 of 1 | All times are UTC - 7 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |