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DragonSP generated some very wierd looking forest...[Fixed] https://ryandor.com/forum/viewtopic.php?f=2&t=3159 |
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Author: | Mullvalen [ Mon Jan 01, 2007 9:12 am ] |
Post subject: | DragonSP generated some very wierd looking forest...[Fixed] |
Ok, i´ve searched all around the forum but i cant find any other similar situation. The forests that are generated has no leaves and the objects on the ground are all wrong. Just look at it! Spines, blood and gravestones, in what should be a normal forest? ![]() The grassfields have the same problem. I dont really think it has to do with DragonPS because one time it popped into looking normal (dont remember how that occured) and after a while it popped back. I tried to mess around with freezing, unfreezing, clearing the facet and generating statics with DragonPS over and over again, without really knowing what i did. But i think i get it now. Still there is these wierd looking forests to fix. Umm, i use RunUO and the client uses Mondains Legacy if that information could help. The problem could perharps have to do with object recognision between the server and client. I mean, Mondains Legacy is pretty new right? Is there anybody out there that know how to fix this problem? |
Author: | Mullvalen [ Mon Jan 01, 2007 9:55 am ] |
Post subject: | |
I solved the problem pretty recently after i posted this thread but thought i could share the solution if someone gets the same problem. The problem is that i am in Felucca instead of Trammel. In felucca everything should look like this. And there you have it ![]() |
Author: | Jeerz [ Mon Aug 27, 2007 3:35 am ] |
Post subject: | |
Well, I have a question about the "types" of forests in different maps. How can I define a forest "type" in dragonsp? For example, what i have to do, to make Felucca forest look like the one in Trammel or elsewhere ? I'm using a dragon 9+. |
Author: | Yukiko [ Mon Aug 27, 2007 11:11 pm ] |
Post subject: | |
I'm not using RunUO but this same effect can also be duplicated in Trammel by sending a packet to the client. |
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