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Water to Grass Transitions https://ryandor.com/forum/viewtopic.php?f=2&t=3144 |
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Author: | Pino16 [ Mon Dec 04, 2006 9:32 pm ] |
Post subject: | Water to Grass Transitions |
When I checked my map in game, everything was fine, but as I looked arround the coastlines, I noticed that all the transitions between the water and the grass were always made with sand. So, I'm wondering how I could arrange this to also have a transition with dirt at some spots in my map, like the screen here : Note : I'm making my map with Dragon Mod 11 Thanks in advance. |
Author: | Spudz777 [ Tue Dec 05, 2006 4:13 pm ] |
Post subject: | |
Well, yes and no. You can have one or the other, not both, unless you introduce another program. To swap from sand to dirt, look in the Betweentrans.txt file and you'll see some lines like this: Code: 00 02 Grass2Water-Light.txt Just swap the '//' to the line you don't want to use and you're off. In the code above, you'll get light colored coasts.
//00 02 Grass2Water-Dark.txt To use both transitions on the same map requires another program. You'd have to compile the map (or parts of the map) with one coast type, then compile the map (or parts of the map) with the other coast type. Finally, use a program like UOCopy to copy the parts of one map into the other. |
Author: | Pino16 [ Tue Dec 05, 2006 7:36 pm ] |
Post subject: | |
I see, so I guess I'll have to do with it ![]() ![]() |
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