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Help with multiple things! https://ryandor.com/forum/viewtopic.php?f=2&t=3041 |
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Author: | ultima_killa [ Tue Aug 22, 2006 6:44 pm ] |
Post subject: | Help with multiple things! |
Hey all im new to this map making thing ![]() 1. What do i need to download only Dragon Mod11 right? 2.How do i delete all the maps? 3. how do i make my own? |
Author: | Dev Viperrious [ Tue Aug 22, 2006 7:11 pm ] |
Post subject: | |
First thing you will need is a graphics program like Photoshop to draw the image for Dragon, you can also use Paintshop Pro (Not paint). The rest you can find here in the forums or in the download section of the site. You may want to try Mapgenerator2 which just came out, it is in the download section as well. Dev |
Author: | ultima_killa [ Tue Aug 22, 2006 7:37 pm ] |
Post subject: | |
ummm i dont have phototshop or paintshop or w/e ![]() |
Author: | Spudz777 [ Tue Aug 22, 2006 8:35 pm ] |
Post subject: | |
Try GIMP. It's free, and works almost exactly like Photoshop. |
Author: | ultima_killa [ Wed Aug 23, 2006 7:58 am ] |
Post subject: | |
thanks but q#2 is still pending... |
Author: | crabby654 [ Wed Aug 23, 2006 8:21 am ] |
Post subject: | |
you dont "delete" maps, you replace them. For example trammel/felucca is "map0.mul" then you create a map of the same size as trammel/felucca you will rename it "map0.mul" to replace your old map file, if you just delete the other map files the game will not work. |
Author: | ultima_killa [ Wed Aug 23, 2006 10:48 am ] |
Post subject: | |
k ty i dled GIMP how do i install it? dont want to mess anything up. sorry for being a noob... |
Author: | Spudz777 [ Wed Aug 23, 2006 8:57 pm ] |
Post subject: | |
Okay, you should have two zip files. One should be gtk+-.....zip and the other should be gimp-......zip. Unzip and run the .exe from the gtk+ one, then unzip and run the .exe from the gimp one. That's it. |
Author: | ultima_killa [ Wed Aug 23, 2006 9:07 pm ] |
Post subject: | |
must of downloaded wrong one because i have tons of files and none are .exe... |
Author: | Spudz777 [ Thu Aug 24, 2006 8:49 am ] |
Post subject: | |
Get the files from here. You want the first one (the installer for the actual program), and either the second or third (depending on your OS, I'm assuming Windows of some flavor). |
Author: | ultima_killa [ Thu Aug 24, 2006 7:19 pm ] |
Post subject: | |
ok thanks a lot! im downloading it right now ill probably post back with errors and such or how to put the map into the game etc... |
Author: | ultima_killa [ Fri Aug 25, 2006 2:38 pm ] |
Post subject: | |
do i need dragon to draw a map on it? i couldnt even make it show up on screen the colors to paint with... anyone know what to do? |
Author: | Spudz777 [ Fri Aug 25, 2006 8:50 pm ] |
Post subject: | |
Dragon only deals with the completed bmp. To get GIMP set up to draw your map, open GIMP, choose File->New, set the map width to 6144 and height to 4096 (this will make a pre-ML map, Dragon doesn't support ML or later), and click OK. Next, we need to change the map from RGB to an 8-bit indexed bmp. To do this, you'll need a palette file (one is available from the downloads section here at ryandor.com). Once you have the palatte file, go to Image->Mode->Indexed, and select "Use custom palette". Select the palette file, then uncheck "Remove unused colors from final palette". Click OK, then start drawing your map! Earlier I stated that Dragon only supports pre-ML maps. To make an ML map, you'll need Punt's latest Map Generator software instead of Dragon. You'll still follow the basic outline above (creating an indexed bmp, etc.), but you'll use the palette file generated by Map Generator instead of one downloaded from here. PS Your palette files should be stored in the %GIMP%\share\gimp\2.0\palettes\ folder, where %GIMP% is the install directory (probably c:\program files\gimp-2.0\). PPS To get the palette to show up with your colors, go to File->Dialogs->Palettes. |
Author: | ultima_killa [ Sun Dec 31, 2006 2:35 pm ] |
Post subject: | |
well i finnaly got photoshop and made a map, but i couldnt make it a bmp, so im really not sure how to make it a bmp without making it ghrayscale. *lease help i dont even know how to try and compile it. |
Author: | Dev Viperrious [ Mon Jan 01, 2007 9:59 am ] |
Post subject: | |
Save it as a copy then select the .bmp option from the drop down menu. That should do the trick. Dev |
Author: | ultima_killa [ Mon Jan 01, 2007 12:48 pm ] |
Post subject: | |
ok i made it a bmp, now what do i put in the inout output? the little path things just where my map is in all 3 of them? wait scratch that... I get an error saying only 8 bits per pixel supported how do i make my map 8 bits per pixel? |
Author: | ultima_killa [ Mon Jan 01, 2007 1:36 pm ] |
Post subject: | |
ok i saved it as a copy and selected bmp and then when i press save it wont let me in color depth pick 8 bit? thats what i need but it wont let me do it? |
Author: | CMS [ Mon Jan 01, 2007 2:48 pm ] |
Post subject: | |
If I'm not mistaken, I believe that means your map length and width have to be multiples of "8"...not the color depth of the image. For example, the default map size (not Mondain's Legacy) is 6144 x 4096..both numbers divisible evenly by "8". -CMS ******* |
Author: | ultima_killa [ Mon Jan 01, 2007 2:56 pm ] |
Post subject: | |
thats what i made the dimensions of my map tho... heres the exact error. Code: The current map defintion is 6144 x 4096
Allocating memory (MAP) Allocating Memory (BMP) # BMP Error : only 8 bits per pixel supported |
Author: | Dev Viperrious [ Mon Jan 01, 2007 4:15 pm ] |
Post subject: | |
By default Photoshop saves bmp files in 8 bit format. Did you do a "Save as" bmp format then in the second window called "BMP Options" it should have the 8 bit by default as the only option. Dev |
Author: | ultima_killa [ Mon Jan 01, 2007 4:53 pm ] |
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well the default one on my comp is 24 bit, the lowest i can go down is to 16 bit... 8 is blanked out i cant click it... |
Author: | Dev Viperrious [ Tue Jan 02, 2007 11:26 pm ] |
Post subject: | |
When you created your new map did you select the "RGB" and "8-Bit" option under the Color Mode section? If you did not then that could be the problem. Dev |
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