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"Brown weird" z -15
https://ryandor.com/forum/viewtopic.php?f=2&t=2879
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Author:  T?rn [ Sat May 27, 2006 9:29 am ]
Post subject:  "Brown weird" z -15

Hello,

I'm working on my first map, using Photoshop 7.0 and Dragon mod 11. Now i've got the problem, that I need for a coast i.e. grass ( z=0 ), "brown weird" ( z=-15 ) and water ( z=-5) and I just can't find these funny brown tiles on my colortable. Do I have to place them after compiling into a .mul with Worldforge, or is my colortable incomplete or something like this?

Greetings,
T?rn

P.S. please excuse my strange english, I'm not a native speaker ( not native english, at least ;-) )

Author:  Kronos [ Sat May 27, 2006 11:06 am ]
Post subject: 

if you really want the brown funny tiles you can add them through world forge but they'll still spawn the coast above it

Author:  T?rn [ Sat May 27, 2006 12:31 pm ]
Post subject: 

So they come automatically? Would be fine, less work for me :D

Author:  HellRazor [ Sat May 27, 2006 12:59 pm ]
Post subject: 

T?rn wrote:
So they come automatically? Would be fine, less work for me :D


Dragon will make the brown around the coasts automatically and then cover them with water tiles when you run the statics generator.

Author:  T?rn [ Sat May 27, 2006 1:07 pm ]
Post subject: 

Great! Thanks for the information :D

Author:  T?rn [ Sun May 28, 2006 4:15 am ]
Post subject: 

Hmm....it didn't work. No funny brown tiles, just grass to water in a ugly way :oops:

Author:  Pandaros [ Sun May 28, 2006 1:07 pm ]
Post subject: 

It works when translating anything to "Water" tiles, not "Ocean" ones...Weird :?

Author:  T?rn [ Tue May 30, 2006 1:54 pm ]
Post subject: 

So I'll have to place some water between my oceans an the coast? Sounds funny, but mapping should be funny, right? :-)

Author:  HellRazor [ Fri Jun 02, 2006 12:37 am ]
Post subject: 

I'm not an expert on the Dragon transitions, but usually you use shallow water around the land masses. Try that and see if it creates the transitions correctly.

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