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Fix Table https://ryandor.com/forum/viewtopic.php?f=2&t=287 |
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Author: | KatZ [ Mon Oct 14, 2002 8:50 pm ] |
Post subject: | Fix Table |
How does the fix table work? It says something about never having to do worldforge changes again. If that is true then that will save me a lot of time each time I fix something in my map. |
Author: | Ryandor [ Mon Oct 14, 2002 10:33 pm ] |
Post subject: | |
It's good in theory, but not so easy to implement. From the Dragon Tutorial (in the FAQs) The Fix File: This is used for overriding tiles in the map0.mul. You can use it if you've already edited the map with WorldForge but need to recompile the map with Dragon. You simply include a list of all tiles you want to be placed in the map instead of Dragon generating a tile. You can find an example fix file in the /dragon/addon folder. Put the x, y, z, and item id in this file and it will place that item at that location in the map. NOTE: There is an error in how the fix file is used. The way in needs to be used it this: X Y ID(dec) Z(hex) The ID and Z values are swapped. So, say for example you wanted to add a lava tile at X 1000 Y 1000 with an elevation of 20, you would write: 1000 100 503 14 Note the ID number is in decimal and the z value is in hex. I'm sure that this is a mistake in the Dragon program. |
Author: | KatZ [ Tue Oct 15, 2002 8:01 am ] |
Post subject: | |
Hehe yea I looked in the FAQ but I didn't see anything about it... must have just missed it... Anyway thanks for the help though I am still kind of confused about how to use it. Hex is kind of confusing. If someone could explain it to me that would be great. |
Author: | Ryandor [ Tue Oct 15, 2002 8:20 am ] |
Post subject: | |
hex is base16 whereas decimal is base10. so: dec=hex 0=0 1=1 ... 8=8 9=9 10=a 11=b 12=c 13=d 14=e 15=f 16=10 17=11 18=12 ... 25=19 26=1a 27=1b 28=1c 29=1d 30=1e 31=1f 32=20 etc You can do conversions easily by using windows calculator and putting it into scientific mode. -Ryandor |
Author: | KatZ [ Wed Oct 16, 2002 7:40 am ] |
Post subject: | |
Ohh that is hex... I use it all the time with in my server.... just never knew what it was called... Thanks though. |
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