It's good in theory, but not so easy to implement.
From the Dragon Tutorial (in the FAQs)
The Fix File: This is used for overriding tiles in the map0.mul. You can use it if you've already edited the map with WorldForge but need to recompile the map with Dragon. You simply include a list of all tiles you want to be placed in the map instead of Dragon generating a tile. You can find an example fix file in the /dragon/addon folder. Put the x, y, z, and item id in this file and it will place that item at that location in the map.
NOTE: There is an error in how the fix file is used. The way in needs to be used it this:
X Y ID(dec) Z(hex)
The ID and Z values are swapped. So, say for example you wanted to add a lava tile at X 1000 Y 1000 with an elevation of 20, you would write: 1000 100 503 14
Note the ID number is in decimal and the z value is in hex. I'm sure that this is a mistake in the Dragon program.
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