Ryandor.com https://ryandor.com/forum/ |
|
Dragon mod 11 and Xuri's WorldForge 6.1 compatability https://ryandor.com/forum/viewtopic.php?f=2&t=2785 |
Page 1 of 1 |
Author: | cavalier67 [ Wed Apr 26, 2006 11:43 pm ] |
Post subject: | Dragon mod 11 and Xuri's WorldForge 6.1 compatability |
Are these two programs not compatable??? Here is what I did and the problem I am having: 1. Created a bmp of map0 using photoshop CS and the palette from dragon mod 11 ... 2. Created the mul file using Dragon mod11 3. Opened the mul file in Worldforge (to adjust some altitudes) and all of the swamp tiles look like some kind of sandstone ... Here is a screenshot of the swamp in worldforge: ![]() Another problem but just with dragon ... The swamp 0 tiles and the grass 0 tiles are not at the same altitude (after dragon compile) ... the swamp is actually higher than the grass ... Any help here would be most appreciated ... |
Author: | Planet_Jeroen [ Wed Apr 26, 2006 11:50 pm ] |
Post subject: | |
Either your transitions are wrong (make sure you have 2pixel transitions at least) and by the looks of it, you forgot DragonSP. At least, that caused me to have water like your swamp looks now ![]() DragonSP fixed it in my case. |
Author: | Dian [ Thu Apr 27, 2006 12:04 am ] |
Post subject: | |
actually.. not sure if its the case here.. but I know in World Forge (the original versions) swamp tiles did not show up either. Im not sure why, since I never bothered to research it. All I can say for help right off, is if your tile ID is correct (is actually a swamp ID) then adjust the altitude as you planned, wether its showing the tile as swamp or not.. and you should be fine. |
Author: | Xuri [ Thu Apr 27, 2006 12:43 am ] |
Post subject: | |
First, it's not my WorldForge program - it's Ridcully's ![]() |
Author: | Dian [ Thu Apr 27, 2006 12:46 am ] |
Post subject: | |
Xuri wrote: First, it's not my WorldForge program - it's Ridcully's
![]() mmmmmm hmmmmmmm ![]() |
Author: | cavalier67 [ Thu Apr 27, 2006 1:23 am ] |
Post subject: | |
Xuri wrote: First, it's not my WorldForge program - it's Ridcully's
![]() HAHA ... sorry Xuri no implications intended ... |
Author: | cavalier67 [ Thu Apr 27, 2006 2:05 am ] |
Post subject: | |
Dian wrote: actually.. not sure if its the case here.. but I know in World Forge (the original versions) swamp tiles did not show up either. Im not sure why, since I never bothered to research it.
All I can say for help right off, is if your tile ID is correct (is actually a swamp ID) then adjust the altitude as you planned, wether its showing the tile as swamp or not.. and you should be fine. I think that did it ... well ... I upgraded to worldforge 6.4 as well ... but ran dragonsp and the swammps look better ... still looks like destert ... but none of the really bad graphics ... thx |
Author: | Sydius [ Thu Apr 27, 2006 8:24 am ] |
Post subject: | |
I do not think the swamp issue has anything to do with WorldForge if you are using a later version now. I imagine it is just wrong in the map itself (IE, Dragon/creation process error). |
Author: | cavalier67 [ Thu Apr 27, 2006 7:36 pm ] |
Post subject: | |
This was solved in another thread ... I thought they were unrelated problems ... it was a problem with using the dragon-mod11.act file when setting the bitmap to use indexed color ()my colors were wrong) ... here is a link in case anyone is looking for this same answer ... http://www.ryandor.com/forum/viewtopic.php?t=2786 |
Page 1 of 1 | All times are UTC - 7 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |