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Hued Items in Dragon Scripts? https://ryandor.com/forum/viewtopic.php?f=2&t=2613 |
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Author: | Defective [ Fri Dec 09, 2005 11:45 am ] |
Post subject: | Hued Items in Dragon Scripts? |
Hey, I was wondering if it was possible to have dragon generate hued statics or would I have to place them all in game? If its possible could someone please post a sample line of what Id have to add to the scripts? Thanks in advance. |
Author: | Stormcrow [ Fri Dec 09, 2005 2:40 pm ] |
Post subject: | |
// ----------------------------------------------------------------------------------------- // Syntax : // [Frqequency] [ItemGroup1] [ItemGroup2] [ItemGroup3] ... // // Itemgroup = [Item(hex)] [ZLevel(dec)] [Color(hex)] [Xmovement(dec)] [Ymovement(dec)] |
Author: | Dev Viperrious [ Fri Dec 09, 2005 6:32 pm ] |
Post subject: | |
In laymans terms that means yes you can use the Hex number for a given color and add it in place of the "0000" in the proper spot. Dev |
Author: | Guest [ Sun Dec 11, 2005 10:59 am ] |
Post subject: | |
the hex number being the same number you would use to hue creatures and items in game from the hues.mul file? |
Author: | Dev Viperrious [ Sun Dec 11, 2005 11:12 pm ] |
Post subject: | |
Yes it uses identical numbers for both. Dev |
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