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Hued Items in Dragon Scripts?
https://ryandor.com/forum/viewtopic.php?f=2&t=2613
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Author:  Defective [ Fri Dec 09, 2005 11:45 am ]
Post subject:  Hued Items in Dragon Scripts?

Hey, I was wondering if it was possible to have dragon generate hued statics or would I have to place them all in game? If its possible could someone please post a sample line of what Id have to add to the scripts?

Thanks in advance.

Author:  Stormcrow [ Fri Dec 09, 2005 2:40 pm ]
Post subject: 

// -----------------------------------------------------------------------------------------
// Syntax :
// [Frqequency] [ItemGroup1] [ItemGroup2] [ItemGroup3] ...
//
// Itemgroup = [Item(hex)] [ZLevel(dec)] [Color(hex)] [Xmovement(dec)] [Ymovement(dec)]

Author:  Dev Viperrious [ Fri Dec 09, 2005 6:32 pm ]
Post subject: 

In laymans terms that means yes you can use the Hex number for a given color and add it in place of the "0000" in the proper spot.

Dev

Author:  Guest [ Sun Dec 11, 2005 10:59 am ]
Post subject: 

the hex number being the same number you would use to hue creatures and items in game from the hues.mul file?

Author:  Dev Viperrious [ Sun Dec 11, 2005 11:12 pm ]
Post subject: 

Yes it uses identical numbers for both.

Dev

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