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PostPosted: Sat Sep 24, 2005 7:30 pm 
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Young
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Location: Tucson, AZ
Okay I did a search but found nothing so I am going to post on this. I am trying to find a different way other then replacing the files in the actual uo folder so that uoam will read and display the new map. I don't want players who play on my shard to have to replace their original uo files to use my shard and use uo automap. I tried having uoam look in a seperate folder for the custom map files but all I get is a black screen on uoam. Has anyone sucessfully used uoam on their shard without having to replace the original OSI map files in the uo folder with the customs?

Okay I went and tried the performance settings and it says that it cannot find the map files. I put them in a folder and dropped that right into the uo folder and directed uoam to look in that folder for them. I have map0.mul - map4.mul and mapdif0.mul - mapdif2.mul in that folder so it should be reading them should it not?


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PostPosted: Mon Oct 10, 2005 1:36 pm 
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Posting Whore
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Well normally when people play on other shards they "Patch" using UOGateway which does not require the replacement of the original files but for UOAM to read the map that you are using you would need to replace them since that is the folder it will look for the needed files from.

UOGateway places low encryption files in a seperate folder which UOAM will never be able to read.

You can always do what I do...simply make a copy of the UO folder and switch them back and forth. One with the original files to play the normal UO and the others containing shard files for various maps I'm working on. This allows you to see everything in UOAM as long as you rebuild or make seperate folders after you change worlds.

Dev

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"So...if crazy people don't know their crazy...does that mean your only sane if your know your crazy?"


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PostPosted: Mon Oct 10, 2005 8:17 pm 
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Journeyman
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Dev Viperrious wrote:
Well normally when people play on other shards they "Patch" using UOGateway which does not require the replacement of the original files but for UOAM to read the map that you are using you would need to replace them since that is the folder it will look for the needed files from.

UOGateway places low encryption files in a seperate folder which UOAM will never be able to read.

You can always do what I do...simply make a copy of the UO folder and switch them back and forth. One with the original files to play the normal UO and the others containing shard files for various maps I'm working on. This allows you to see everything in UOAM as long as you rebuild or make seperate folders after you change worlds.

Dev


i believe there is also something in one of the UOAM folders that lets you choose the directory, but i dont remember what one it is as i barely use UOAM


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PostPosted: Mon Oct 10, 2005 9:02 pm 
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Posting Whore
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Location: Colorado Springs, Co.
There is nothing in the UOAM folder that allows any form of configuration.

You simply make copies of the UOAM program and rename it or create seperate installs with seperate icons.

Dev

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PostPosted: Sun Oct 16, 2005 11:27 am 
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Master
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What I did was go into Axis or Inside UO and save a copy of my map as a .bmp then replaced the default .bmp image in UOAM with mine. I didn't bother with all the different sized "zoomed" images, but the process is the same and works perfectly.

But, you need to go into UOAM and open that settings dialog box and go to where those slide bars are and drag them all the way to the left to erase the existing image from the program... then put your image in and run UOAM again so that you get that message that it's changed and let it update.

-CMS
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PostPosted: Mon Oct 17, 2005 7:34 pm 
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Journeyman
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Dev Viperrious wrote:
There is nothing in the UOAM folder that allows any form of configuration.

You simply make copies of the UOAM program and rename it or create seperate installs with seperate icons.

Dev


there is a place for the map files (or a picture of them anyway) and that can be uploaded to the uoam screen i believe


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