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Map0.mul to Bmp don't work https://ryandor.com/forum/viewtopic.php?f=2&t=2443 |
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Author: | LostTime [ Mon Aug 15, 2005 9:58 pm ] |
Post subject: | Map0.mul to Bmp don't work |
i'm using version 11, i try to pull the Normal un edited Map0.mul into a bmp. It seems to work, till i go to open it.. it don't open gives and error. I think i tmight be in the translation since it's defualt size is 768X512 but the map is 6144X4096 . it did the same thing when trying to make a file useing the Actions included in the package (useing photoshop 7) it made it 7in X 5 ins any help please? |
Author: | Dev Viperrious [ Fri Aug 19, 2005 8:02 pm ] |
Post subject: | |
If you are using Worldforge you need to take the 768X512 and multiply by x8 which will in turn give you the 6144X4096. Or divide the 6144X4096 by 8 to get the former. How do you mean "Open it"? Dev |
Author: | joeyhathorne [ Sat Aug 20, 2005 8:40 pm ] |
Post subject: | |
Hey im having trouble as well..i downloaded the m2b from Stormcow and used is Maptrans_m2b.txt file but when i try to produce a map it giveme a '27' is not a valid integer value error..can someone help me? |
Author: | Dev Viperrious [ Sun Aug 21, 2005 4:30 pm ] |
Post subject: | |
Thats actually a totally different problem but it has been addressed in other topics, try this one for an example of how to fix the problem. http://www.ryandor.com/forum/viewtopic.php?t=1782&highlight=valid+integer+value Dev |
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