Ryandor.com https://ryandor.com/forum/ |
|
Help with lowering the world, please.... https://ryandor.com/forum/viewtopic.php?f=2&t=2417 |
Page 1 of 1 |
Author: | CMS [ Sun Jul 31, 2005 2:04 am ] |
Post subject: | Help with lowering the world, please.... |
Hi. On another thread, some were talking about making really tall cities by lowering the world to the negative z-axis. Well, I used UOCopy to do just that, after running my world through Dragon. It worked like a charm, lowering the actual world. But, the statics (trees, flowers, rocks, etc.) remained at z-level 0. I tried to use Worldforge to patch the items.wsc file, created by UOCopy into the statics/staidx files but, after 5 hours of seeming activity - even though at several points I got the msg saying WF was "not responding"- I shut it down. Should I have waited? Is 5 hours normal or excessive? Is there another program that would move all the statics to the negative z-axis to match the rest of my world? Thanks for any and all help. -CMS ******* |
Author: | Dev Viperrious [ Sun Jul 31, 2005 7:27 am ] |
Post subject: | |
5 Hours is about 4.9 hours to long. As for the other question, I thought UOCopy could do the job but I guess not. That was the only program I know of off the top of my head. Dev |
Author: | Darien Dragon [ Sun Jul 31, 2005 10:33 am ] |
Post subject: | |
Perhaps Worldcopy ( no I don't mean UOCopy ) could do the trick. It has a z plane option as well though I have never tried to use it. |
Author: | CMS [ Sun Jul 31, 2005 5:44 pm ] |
Post subject: | |
I figured 5 hours was a bit long. ![]() Also, I had tried UO World Copy, too, but kept getting an error message saying I'd entered an invalid area. So, I tried dividing the numbers by 64 and 8 and it only converted parts of the map. Then I tried backing off the number by one (i.e., putting 6143 and 4095) and it did the whole map, including the statics. ::shrug:: Does this mean there's a single tile line, somewhere on my map, that's still at 0 z? Or are 6143 and 4095 the correct numbers for some reason? In any case, I have my map and statics where I want them, so I'm not complaining. ![]() Thanks for the suggestions, guys. -CMS ******* |
Author: | Spudz777 [ Sun Jul 31, 2005 6:17 pm ] |
Post subject: | |
The numbering probably starts at 0, not 1, so the map encloses (0,0) to (6143,4095), not (1,1) to (6144,4096). I've never used World Copy, so this is just a guess, but it's pretty standard notation with computers (and UO emus in particular). |
Page 1 of 1 | All times are UTC - 7 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |