Hello,
I am having difficulty with Dragon, and would appreciate any pointers anyone can offer.
- I am using Dragon Mod 11
- I have no difficulties with the functional process of importing a map from a .bmp file to map0.mul
- I also have no difficulties auto-adding static data using DragonSP
- The POL process running on my server does not use *.pol files (this has been disabled for the duration of the development phase to eliminate one step).
- The client is Windows XP SP2, running AoS (fully patched, e.g. now contains Samurai Empire content) with Krrios client. I have also been testing concurrently with an AoS UORICEd client, version 4.0.0p. (I have had no problems with running either, incidentally.)
- The server is running Redhat Linux 9, POL095, and out-of-the-box scripts.
The symptoms of the issue about which I am posting today, revolve around data in the map which seems erratic at best. I am attempting to create bumpy sand for island borders, but it seems any coastal areas (or indeed, any map data at all) does not allow a player to walk around on it.
I have tried:
- ocean and shallow water at altitude -5
- flat areas (sand, grass) at altitude 0, 5, and 10
- bumpy areas (sand, grass) at altitudes varying +/- 2
Sometimes it works, others it does not, but there does not seem to be a set pattern for working map data.
I've also had this problem in Dragon Mod 9, and it seems whatever issue existed there has been carried over to this newer version. Or maybe it's something client-side which is causing the problem? I don't know.
I've examined the problem in Dragon, but I am uncertain what the issue might be, since the altitudes look fine.
Some screenshots:
Screenshot 1
Screenshot 2
Screenshot 3
Any help is appreciated.
- Hawkins