I figured 5 hours was a bit long.
Also, I had tried UO World Copy, too, but kept getting an error message saying I'd entered an invalid area. So, I tried dividing the numbers by 64 and 8 and it only converted parts of the map. Then I tried backing off the number by one (i.e., putting 6143 and 4095) and it did the whole map, including the statics. ::shrug::
Does this mean there's a single tile line, somewhere on my map, that's still at 0 z? Or are 6143 and 4095 the correct numbers for some reason?
In any case, I have my map and statics where I want them, so I'm not complaining.
Thanks for the suggestions, guys.
-CMS
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