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Patching - how to? https://ryandor.com/forum/viewtopic.php?f=2&t=2321 |
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Author: | cayuchi [ Tue May 31, 2005 3:02 am ] |
Post subject: | Patching - how to? |
I was trying to get an answer to a simple question from the RunUO forums, but for some reason they just can't explain things to me clearly enough. Anyway. This is my problem. I used the [freezemap command on my server and the program asked me to update my data files to make the changes visible. I learned from RunUO forums that I should patch my data files - but which files are those? How does the patching work? Which program should I use? I'm all lost with this thing, and embarrased too because I know this is very simple... ![]() |
Author: | HellRazor [ Tue May 31, 2005 6:02 pm ] |
Post subject: | |
The easiest way is using UO Gateway. http://www.uogateway.com |
Author: | Dev Viperrious [ Tue May 31, 2005 10:38 pm ] |
Post subject: | |
The files required for patching are any of them that you modified. If you created your own custom map using map0.mul then you will need to patch those to the player clients along with the statics so that visiting players can see the changes. Dev |
Author: | cayuchi [ Wed Jun 01, 2005 12:55 am ] |
Post subject: | |
Thank you. Everything works now perfectly. |
Author: | Guest [ Sat Jul 16, 2005 9:24 am ] |
Post subject: | |
But how do I patch them? |
Author: | Guest [ Sat Jul 16, 2005 11:05 am ] |
Post subject: | |
Ok I got it Work perfectly, now the only problem is the Verdata. Thanks yall!! |
Author: | Dev Viperrious [ Sat Jul 16, 2005 8:37 pm ] |
Post subject: | |
The new client does not use veradata files. You have to patch them into the actual files now. The Mulbuilder program can do this. Dev |
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