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Problem with (no) dungeons https://ryandor.com/forum/viewtopic.php?f=2&t=2246 |
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Author: | thns [ Sun Apr 10, 2005 3:34 pm ] |
Post subject: | Problem with (no) dungeons |
I build a map and I discovered a problem. In some places in the right side there are parts of the left side of the map. I read there is a 'hole' between 'normal' map and dungeons. But I don't want to have any dungeons (on this facet) and I want to use whole area for oceans and lands. Is there any solution? I can't believe this is hard-coded in UO client. |
Author: | HellRazor [ Sun Apr 10, 2005 5:12 pm ] |
Post subject: | |
I'm pretty sure the only way around it is to put a world wrap function at that line to avoid it. It is a narrow strip that is hard coded into the client. |
Author: | punt1959 [ Sun Apr 10, 2005 6:10 pm ] |
Post subject: | 5120 |
For facet 0 and 1, the "map" area is 0,0 to 5119,4095. The remaining space (up to x = 6143) is for dungeons, etc. The cartography uses this size for multimap.rle. So if you go beyond it, not sure what that would do (maybe the client supports different multimap.rle sizes, not sure). |
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