Ryandor.com

Forums
It is currently Thu Jul 03, 2025 5:57 pm

All times are UTC - 7 hours [ DST ]




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: Sun Apr 10, 2005 3:34 pm 
I build a map and I discovered a problem. In some places in the right side there are parts of the left side of the map. I read there is a 'hole' between 'normal' map and dungeons. But I don't want to have any dungeons (on this facet) and I want to use whole area for oceans and lands. Is there any solution? I can't believe this is hard-coded in UO client.


Top
  
 
 Post subject:
PostPosted: Sun Apr 10, 2005 5:12 pm 
Offline
Grand Master
Grand Master

Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
I'm pretty sure the only way around it is to put a world wrap function at that line to avoid it. It is a narrow strip that is hard coded into the client.

_________________
-= HellRazor =-
Shattered Sosaria is coming!
http://www.shatteredsosaria.com


Top
 Profile  
 
 Post subject: 5120
PostPosted: Sun Apr 10, 2005 6:10 pm 
Offline
Grand Master
Grand Master

Joined: Sat Mar 12, 2005 3:29 pm
Posts: 414
For facet 0 and 1, the "map" area is 0,0 to 5119,4095.

The remaining space (up to x = 6143) is for dungeons, etc.

The cartography uses this size for multimap.rle. So if you go beyond it, not sure what that would do (maybe the client supports different multimap.rle sizes, not sure).


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 19 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group