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Dungeon Mapping with Photoshop/Dragon
https://ryandor.com/forum/viewtopic.php?f=2&t=2239
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Author:  Vryce [ Mon Apr 04, 2005 5:39 am ]
Post subject:  Dungeon Mapping with Photoshop/Dragon

I've got kind of a big problem drawing the dungeons (that pink colored one - cave floor) in the black (lilac color). I drew the dungeonshapes and surrounded it with Cave Walls (black color), using z 0,1 and 2. I also drew a marblefloor z 0 for the hall of birth, and surrounded it with lava and parts with water, but after converting it with dragon there are only the cave walls left, everything else (in the black) has vanished.

Has anyone got any Idea what I did wrong?

greets,

Vryce

Author:  Stormcrow [ Mon Apr 04, 2005 5:01 pm ]
Post subject: 

All dungeon tiles should only be surrounded with black. The walls are created on the transitions with black only. They also aren't perfect, there are some spots where they won't work. The dungeon cave also transitions to black. The cavewall is only for making cavewall in the middle of caves (I know it doesn't make a lot of sense). It's for the cave rock. So say you could have an area of cave 0 with a line of rock at 20 and then cave at 20. Like Wind, etc.

Exactly which groups and how they transition depend on which mod you are using as well.

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