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coastline or mountain, hill edges / vegetation problem https://ryandor.com/forum/viewtopic.php?f=2&t=2226 |
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Author: | Angel-Dust [ Wed Mar 23, 2005 6:21 am ] |
Post subject: | coastline or mountain, hill edges / vegetation problem |
The PhotoShop work on my custom map is finally done (well at least almost done ^^ ) and now I am writing and testing my itemscripts. One particular problem i have is that the random placement of items sometimes ignores my coastline/mountain & hill edges, placing trees etc. into the water/rock/hillside. Is there anyway i can prevent that? It might be a pain in the a... clearing those items later with some static item tool. |
Author: | Dian [ Wed Mar 23, 2005 1:13 pm ] |
Post subject: | |
If you are using Forest right up to the water line (for instance) Dragon does not understand that you might want it to not place that close to water. So, a common fix to this is to paint a couple pixles of grass between the water and forest to seperate them. That will help, and will still look great. |
Author: | Angel-Dust [ Wed Mar 23, 2005 1:50 pm ] |
Post subject: | |
Thats what i did with forest/water, jungle/water, desert/water ...etc. Problem is snow/water and mountains/hills in snow landscapes. I tried painting some grass between them, but it looks crappy. I will try dirt or something similar that matches with snow. Thx a lot for the tip! |
Author: | Antwon [ Wed Mar 23, 2005 7:27 pm ] |
Post subject: | |
I had the same problem, make sure that you go back and look closely at your transitions w/ photoshop and see if there are any rogue pixels in there (ones that are there but shouldn't be). That should clear it up ![]() |
Author: | Angel-Dust [ Thu Mar 24, 2005 3:55 am ] |
Post subject: | |
The problem is the way the the alpine itemscript works. Ryandor's mod to the script is great, creating those random groups of trees, but chances are that Dragon will place a starting position very close to an edge thus adding the following items into terrain, where no items should be placed. Right now all i can do is minimize the errors, using dirt tiles and cleaning the rest with some static tool. I like the itemscript too much for not using it because of that limitation. ![]() |
Author: | Dian [ Fri Mar 25, 2005 3:39 am ] |
Post subject: | |
what I have done is create a second small group in Dragon scripts for snow (or whatever) that will not place any items, but does transition with others. maybe just a 2 or 3 colors of the pallete even. use those for your coast line.. 2-3 pixles between the real snow and water. |
Author: | Angel-Dust [ Fri Mar 25, 2005 7:05 am ] |
Post subject: | |
Sounds great! I am still new to all the scripts, but I think i understand what you mean. I have to read more about group.txt and how to define/change the color in the palette. Thx for the tip ![]() |
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