Ryandor.com
https://ryandor.com/forum/

Thin forest??
https://ryandor.com/forum/viewtopic.php?f=2&t=2210
Page 1 of 1

Author:  Will Baltimore [ Tue Mar 15, 2005 11:44 am ]
Post subject:  Thin forest??

Alright, I made a map, a really cool map, I've got cities made, bridges roadsigns statics etc, so I've been able to figure everything out except this: The forest tiles. I suppose this could go for the jungles too, but those trees are so big it almost looks fine being the way it is. But my forest renders out really thin... Like I draw the area on the *.bmp then render it and do the dragon static patch, but it looks funny cause it has the forest ground tiles all over, but trees themselves are scarse. If you need me to I can set up a screenshot so you can see what I mean, or is this a common problem? Maybe it's just an issue of using worldforge, since I haven't used that alot yet.

Thanks if anyone can help me. I've been looking all over and can't find it :(

Author:  Dev Viperrious [ Tue Mar 15, 2005 9:15 pm ]
Post subject: 

You need to go into your forest script and increase the percentage chance of the selected tree's spawning. The scripts are explained in the headers and are easy to figure out, just bump those up but not to much or you will not be able to walk through them.

Dev

Author:  Will Baltimore [ Wed Mar 16, 2005 12:01 am ]
Post subject:  !!

Yes! Thanks a bunch, that worked. Just curious as to what yours is set at for forest tiles, it's a pain trying different numbers over and over and over. lol, thanks anyway!

Author:  Dev Viperrious [ Wed Mar 16, 2005 10:10 pm ]
Post subject: 

Your welcome.

As for my settings....thats a trade secret! :wink:

Half the fun of making a map is playing with every facet until you perfect it to your own taste.

Dev

Author:  Sydius [ Wed Mar 16, 2005 11:48 pm ]
Post subject: 

In other words, try, try, try again, then get bored and become a regular here at the forums (somebody who never actually makes a map, but talks about it anyway).

Author:  xdionysis [ Mon Mar 21, 2005 5:40 pm ]
Post subject: 

and if your really cool you can use a custom tool out there so that each forest section can use different spawning scripts. it's a pain, but worth it for the desired effect.

Author:  Angel-Dust [ Tue Mar 22, 2005 9:26 am ]
Post subject: 

My custom tool is called "Windows Explorer". ^^
It's really a pain customizing the scripts, organising them in folders. Thank god I only use northern, central und southern forest types. :D

Author:  Stormcrow [ Tue Mar 22, 2005 2:11 pm ]
Post subject: 

Try using one of the mods (you can get them here at Ryandor) for Dragon.
I set the forest and jungle distributions pretty heavy and all the scripts are tweaked to produce closer to original map0.mul distributions.

Author:  Angel-Dust [ Thu Mar 24, 2005 12:39 pm ]
Post subject: 

I created my map with DragonMod9+.
I checked out the Mod11 forest script and I really liked the density of it. So I copied the script into the folder and used it, but weird thing is, the amount of the static items didn't change that much, my forest are still pretty thin and scarce. Did I miss something?

Author:  Angel-Dust [ Fri Mar 25, 2005 3:50 am ]
Post subject: 

After an extensive search the forum:

Quote:
Those scripts within the Items folder (ie; forest.txt and grass.txt, etc) will only controll the frequency of the individual items that is placed. to actually make the dencity increase, you need to edit the file Scripts/Items.txt
Its basicly the same format as above, and should have a legend for what each number entry does.


So ...thanks alot Dian. *GGG*

Author:  Dian [ Fri Mar 25, 2005 3:51 am ]
Post subject: 

I think you did. The Items.txt file tells Dragon how dence the forest will be, but the actual forest.txt just sets the chance each item gets to be placed within that actual overall dencity.

So if yout Items.txt has forest group dencity of say 0100.. thats the overall dencity.
Forest.txt
//Tree (Grey) + green leaves
set to say, 0010 is the percent chance for that item.. along with all others.. but the total items in forest.txt will still not exceed the dencity that Items.txt has set...

Did that even make any sence? :? Oh well.. I know what I meant. :roll:

Author:  Guest [ Wed May 04, 2005 8:44 pm ]
Post subject:  sdfglds

REALLY late response on my part, but that does make sense, thanks guys =P

Page 1 of 1 All times are UTC - 7 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/